Dash/Movement Mismatch

One of the persistently annoying bugs in this game is the mismatch between dash and regular movement. I’ve lost count of the number of times where the movement indicator shows that a 3 AP move gets me to a good position, but even careful application of dash brings me up a tile short. By careful, I mean that I move along the exact path shown by the game. So, in principle, the dash move should bring me to exactly the same place, but it often does not.

those roundings…