It’s the same cost as for Willpower and, proportionally, for Strength (Strength just has a longer track to max out). The question is not so much why Speed now costs the same as the other attributes, but why did it cost less before.
I’m finding the early game much more enjoyable as a result. I already played with a soft cap of 20 on Speed before the patc, but even so getting Speed to 20 within the first couple of missions was a no-brainer.
The maps feel less cramped, on night missions perception plays a bigger role, but it’s not like the battles now go into Overwatch-creep territory. It just makes for a much ‘tighter’ experience.
Let’s see what happens in the late game - IME, 20 speed with the right kit can still allow for arbitrary positioning practically anywhere on the map.
I would suggest reviewing Frenzy (aka the haste & bravery spell) because it’s way OP and Pandorans use it too.
There is a Mist Sentinel on all scavenging maps. It detects the presence of Phoenix Point operatives and calls for Pandorans to come to the location. (and if you kill it before it can sound the alarm, the Pandorans realize that it’s gone from their network and call all critters on the surroundings to assist).
Or that’s the way I see it.
Don’t worry, they don’t arrive en masse (or at least not in the early game), and these missions are not any more difficult than before.
In any case, it’s a much more understandable scenario than Pandorans destroying crates with valuables because PP operatives are on the scene… Where did those missions fall on the realism vs full cartoon nonsense meter?
Btw, About the pace of the game, there are big changes coming to the ODI and exploration in the next big update…