@Yokes I agree with you, final boss need to be harder
I completed Danforth without Priests protection, but the point is that this MoV is a reported(and confirmed) bug,
You can create another post proposing alternatives or new powers for the Entity and more people will join with more ideas
But why to create new ideas for development if it already works well, even if it is a bug. Change it into a feature! No development time and cost needed.
So the other bugs that exist (accessing haven defenderâs inventory, trading without going to a haven, etc.) should stay just to reduce development time and make some players happy.
Does it make the mission tougher? Yes but it doesnât make it nearly impossible. I just finished the mission myself and didnât lose a single soldier. Didnt bring a priest in either not that it would have mattered right now.
All this does right now is make you have to think harder and more strategic. Also the last mission should be difficult
I donât find the final mission any more difficult than other missions. Itâs just a bullet-sponge grind. I find some of the new citadel missions more difficult and challenging vs. the grind of the final mission.
A Bug is a Bug. If they would intend to make the last mission harder, they ought to alter certain abilities. It is written very exactly in the skill description: the priest is supposed to prevent all psychic damage within 10 tiles.
I just talked to a dev. They consider the bug to be a feature. This may not Germain that way: Mission is absolutely no fun anymore. You now need tons of medkits along wird the ammo. You shouldnât be forced to use the technician.
You donât need a ton of medkits, because the last area in the Palace is a joke, reinforcements are lame,
and you finish the final boss in a blink of an eye