So, I have a problem with the way cover works in this game. It does little to help the player avoid taking damage and often gets in the way of shots. Lets go through each type of cover and talk about it.
Low cover, so you find yourself some low cover. The solider ducks down behind it, making them a harder target to hit. Yet also making their head the main target. If a low piece of cover is a post or a similar object the soldier will try to aim through it rather then step out. Heavy weapons are fired from the hip making it harder to aim over low cover.
How would I improve low cover? Well, I’d make soldiers use it to stabilise their heavy weapons. Eliminating the risk of hitting the actual cover and providing a small aim bonus. Making low cover the preferred tactical option for heavy soldiers. Their armour should make up for being in a vulnerable position. I’d also give players control over having their soldiers step out of cover, giving them four directions they could potentially move in. This would eliminate the risk of soldiers trying to fire through posts and allow heavies using launcher style weapons to step backwards from the cover. This would reduce the risk of them blowing themselves up by hitting the cover.
High cover, the soldier stands normally behind high cover. They don’t press up against it, they just stand there. This makes it far too easy for the enemy to find an angle of fire on them. The soldier automatically steps out from behind high cover to take a shot. However it is far better to stand behind the wall than at its corners.
How would I improve high cover, well I’d have the soldier push up against it. Making them less exposed and forcing the enemy to attempt a flank to find a firing angle. This will increase the tactical use of high cover, because as it stands high cover is risky. Especially when it comes to trees, posts and other narrow high covers.
Those are my suggestions for cover improvements.