Chaos: Devolved?
Steam Workshop page for Tabletop Simulator: Steam Community :: Error
Conceit: Essentially, what if you could distill the casting/binary combat mechanics of chaos reborn into a stupid simple rule set that you could play with anyone? The chaotic dice chucking and combat for 2-whatever amount of players could make for a good time, despite being a light game rules/component wise.
Math of D&M: These are all of the possible probabilities in the game as of yet:
D6 Casting probabilities: 1 tier = 100% 2 tier = 83.3% 3 tier =66.7% 4 tier = 49.9% 5 tier = 30% 6 tier = 16.7%
D10 Attack Roll Probabilities: 1vs6=0% 2vs6=10% 3vs6=20% 4vs6=30% 5vs6=40% 6vs6=50% 6vs5=60% 6vs4=70% 6vs3=80% 6vs2=90% 6vs1=100%
Illusion Deck Probabilities: Their are 4 cards of each value 1 to 6, so the initial probabilities are the same as the D6. The difference is when cards start to get drawn and placed in the discard pile. From here, it’s a matter of counting the cards to inform your decisions.
Features that are missing: The base game mechanics that are missing from this iteration of the game are: chaos/law mechanics, terrain (though this can be done easily by writing things onto the hexes),creatures (I’m messing around with a system right now which should give players a maximum of 6 different types of units)