I’ve nabbed all of the art assets that I could that is chaos related, and think i can put together a little (big) prototype. So far, the big deviation is a selection of all of the creatures in chaos reborn to be shuffled out and added to each player’s tableau (each with there own “mana” cost and “Hit on roll”) This tableau of 6 creature cards (each with a different tier from 1-6) will effectively replace the player boards from nexus ops…I’ll have a reference card for each player that guides them through the turns.
There’ll be decks for each tier (1-6), which players can shuffle randomly or deliberately set up for a symmetrical game.
I’ve just been using alot of cards from another bgg variant project for reference…I think with the art that i got that I could probably whip up something snazzy without too much effort (it’ll probably be as unbalanced as all hell though xD)
Example of creature card (Tier 2): https://imgur.com/a/uJa88AX
-Legend: blue orb is cost, red orb is which roll it has to beat to hit, blue triangle dictates if it is able to harvest mana, and the diamond shape indicates it’s tier. Pretty rough layout, which i hope to rectify in the future.
Otherwise, the rough drawing board I have for the creatures in the game are as follows:
Tier1: (needs to roll 6 to hit, generally, can’t go to portal tile)
rat -rolls twice if first misses (can’t harvest mana)
eagle - can fly to otherwise restricted tiles
Humans - Normal units
Tier2:
goblin +1 buff when 3 or more goblins handy
dwarf- +1 buff when defending spires/bulbs
zombie -undead -1 for all attackers
Tier3:
lion - buff for lone prey
elf - buff for all units tier 3 and below
skeleton -undead -1 for attackers
Tier4:
hellhound -Undead -1 for attackers, can ignore attack on lower rolls
unicorn -Roll before all other enemies of same tier
spider - if hit, 1 kill or stop 2 attacks from equal/lower tier enemies
Tier5:
elephant + buff on enemy bases
giant - + buff in mountains, kill 2 enemies if tier 1-2.
manticore - flies from middle to anywere, attack debuffed
paladin - Holy + 1 vs undead, retaliation
pegasus - Can die in place of other units, attack debuffed
vampire - Undead - 1 for all attackers, gains 1 strength each battle victory
Tier 6:
hydra - hits twice with 5, 3 times with 6
sapphire dragon - add fire breathing and fly anywere from middle
Won’t make much sense, unless you’re familiar with nexus ops mechanics, but I figure i’d just be transparent and open with the process as I put together this little fan project. Definately open to consider any feedback and include any ideas that work.
Some ideas for exploration tokens are as follows:
-Mana flux: mana harvest (1 or 2 a turn)
-Citadel: abandoned fortress, defenders ignore 1 hit for every 1 rolled.
-wizard tower: treat any wizard towers as adjacent
-Village: Gain units based on indicated Tier
So far, the thematic idea is to base the game on villages of the realm, with chief(tess)s that are trying to gain control of the main portal of the realm (which is in the center), as they await the arrival of the new king, or hope to stop them from arriving.