Added basic options screen with sound controls, buttons to quit and button to disable the gamepad
Fixed various problems that caused the game to become stuck and not able to continue
Fixed various map passability problems
Fixed a bug causing the queen not to attack if she moved in her turn
Fixed an issue causing the first person targeted shots to be fired in the wrong direction
Improved the AI behaviour of the crabmen gunners
If you have a gamepad that’s not compatible with the XBox Game Controller (XInput controller) your may have strange camera behaviour (e.g. camera goes constantly in one direction). Use the options screen to disable the gamepad input.
[Linux] Intro movie is disabled
[Linux] When typing in the issue reporting tool each letter appears twice. Just type your report in an external tool and use ctrl + v to paste it in the box.
[Mac] You can’t open the game guide from inside the game. It is packed as a .pdf file in the build .zip file
[Mac & Linux] Small graphical glitches (Z fighting) on some locations on the map
Its a great achievement and as old Laser Squad fan (and naturaly Xcom and beyond) I am pleased with it. Especially Linux support.
I have a few questions:
a) Is there any chance backer build will become a free demo to get people to play? I would like to recommend a game in a way better then YT videos.
b) Is there any chance lowest offer of purchase ($30) will be upgraded with Early Acess/Acess to at least this demo? $50 is a bit high for poorer part of EU / countries in development. Not that I do merit game is not worth, $50 package has other values such as books, armor etc. Seeing game as it grows is priceless, but in some areas $20 still makes a difference.
c) Could I possibly pay an small extra fee to have Linux version precompiled for PA Semi (PPC64) CPU? I have strange machine AmigaOne x1000 with RadeonHD 7000 and Linux there (Ubuntu 16 MATE, beside AmigaOS) with very few good games to play. It would be a matter of recompile. Similar PPC32 version could work on PPC Linux old G4/G5 Macs and few AmigaOne PPC machines (A1 x1000,A1 x5000,A1 XE G4, SAm460 …) where market is small but hungry for games.
What i spotted until now in Backers Build 2 (version 0.2.25109).
new armoured legs, arms, head and carapace, her new pincers do more damage (15) or it is general modification for her to counter Armadillo (in 1.2 she did like 10 damage)
not always showing on procedural maps (or is it bug?)
new class - technician with his unique ability to deploy turret, mech arms, grenade and PDW weapon, slightly more resistant than sniper and assault (3 armour on torso)
PDW - Personal Defense Weapon, something like SMG, working as ranged weapon for technician, with reaction fire, single burst weaker and less accurate than assault rifle, but twice as many bursts, strangely can’t be destroyed, and separate ammo type for it
mech arms - melee attack and stun, vehicle repair, and better healing for soldiers (repair and healing can be done by other classes with this item)
turret - deployed by technician, immobile and automatic (you can’t control it) turret with PDW working similar to technician ranged weapon, has 2 armour and 10 HP, can be also repaired by technician
APC - named Armadillo with gun working almost like Heavy’s Machine Gun (but limited ammo), option to ram things (100% AP cost and 20 damage with dash move in selected direction), move range doubling that of Heavy class, quite good armour (4 on average), many hp (50), can transport whole team, has weakspots (wheels, top and rear plate)
now you can compare weapons
except space limit there is weight threshold, so soldiers can be overloaded, which decreases their movement range
soldiers can have only one two-handed weapons selected in quick items
movement - changed calculation so now movement takes fraction of AP (and often instead of 16 tiles soldiers move maximum 15 tiles in straight line - some rounding takes place)
in general - now have more weigth and ammo have changed labels
sniper rifle - more durable, now has 2 armour and 5 hp instead of 1 and 4 respectively
hand gun - less damage by 1 point, but returns fire
missile launcher can be picked up after heavy’s death, but other classes can have difficulty firing it (technician can’t), but still can use as jetpack (bugged)
new elements generated
time of day changing lightning on map
marker for seen crates (distinction between opened or not),
new skills info,
AP bar more precise,
changed soldier indicator
changed equipment wheel
damage indicator moved from equipment wheel to enemy information during targeting specific parts of enemy
They forgot to mention in backers build update that sniper rifle got durability boost. In BB 1.2 enemy had to hit it only with 2 bullets to destroy it. In BB 2.0 they need 5 bullets (unless shredding will occur).