I’ll be refunding the game after this post and wait till the game is in a much better state.
Bugs I’ve encounter in the small amount of time I’ve played on the hardest difficulty.
-Starting round with one bullet in mag. (Happened twice)
-sightlines not accurate thus wasting turns (All the time)
-mesh of some objects break in aim mode and obscure vision (Quite often, I’ve noticed barrels do this for sure)
-grenades will do absolutely nothing. Will not destroy terrain, damage enemies, make a noise, have an effect, and just does nothing. (Three times)
-rooftop shooting still not fixed (lmao)
-enemies sometimes do nothing
-crab AI easy to break
-human enemies are absolutely suicidal and will bum rush you in the open but creatures will take cover and retreat… (wtf?)
-sometimes scanning an area does nothing
-sometimes overwatch doesn’t work
-Jetpack snipers make the game trivial
-Bashing is OP
-grenades are very underpowered when they work
-creature with the grenade arm are too powerful. The can wipe a team in one turn with two grenade shots in a row. This wouldn’t be a problem if they were not a common enemy.
-Being in high spots you can break the AI by just overwatching the entire roof.
-Why is return fire a thing?
-overall ‘flow’ of the game just doesn’t feel right. I think its the willpower system that really drags it.
Terrible in some maps for some reason, low as 20fps.
Sapphire Nitro + Vega 64
Ryzen 5 3600
This games graphics do not warrant this poor performance. Hell Red Dead 2 on ultra settings runs better than this.
Not trying to bash this game as I love XCOM but in its current state the game is worth maybe $25.
The game was built with the Unity-fart-engine, so showing a picture of a smiley will cook your computer with a fps of -1.
In general it takes developers who use the Unity-fart-machine at least 12 months to a couple of years to optimize their game to acceptable levels. Good news, it will get better over time.
This bug migrated from XCOM, if you click on the keyboard at the beginning of the turn (it doesn’t matter, the choice of characters or just scrolling the camera), then the move ends automatically, although you really didn’t manage to do anything yet. It is necessary to reboot sometimes. It really pisses me off.
Too few cells for autosave, or rather, it is only one. Please increase to 5, otherwise it turns out hardcore. I screwed it up somewhere, and everything, start all over again.
A cheat mob that spits worms. He simply throws them all over the map over and over again and you don’t have time to fight off the mobs properly, but also manage to fight off worms. Make him have at least worms ending (like a rocket’s armored car).
c’mon this is dumb, i just fight a main quest with 3 chiron mortar, they one shot a soldier at a time the fight last 2 turn, the mortar variant shoot too accurate to be a mortar it’s an orbital strike with laser beacon. Question, it is possible to resist mind control from sirens?
hitting with a berserker in melee weapon a screamer sentinel? (the one with 3 proto-humans melted together) after the destruction of the sentinel my character was unable to move in any tile and the sentinel was preparing her skill.
Faced one more bug. During the mission of the followers of Anu “Attack on the Palace”, after the destruction of the guards, the gates seemed to open, but the Exalted cannot pass. Like an invisible object in the middle. The rest can go around the edge. But the sublime takes 4 cells, and stupidly does not pass.
The second point, who figured out how to dissolve the soldiers? How to dissolve transport to create another? I didn’t understand.