I encountered a few small issues here and there but this one was reproducible so far:
when executing a bash attack against an enemy, the “running” state of the soldier never ends. One can see and hear them running even after hitting the enemy and through the enemy turn. This happened with both human and pandoran opponents.
It seems like if one has the soldier go somewhere else on the start of his turn, it gets “unstuck” after a few seconds. But after I tried shooting as the first action, it resulted in the game being completely stuck trying to execute the shoot animation sequence.