They will even admit they made XCOM 3 just with different title to pull more audience. But still Phoenix Point if far more different from XCOM than the X-COM.
Simplification is not easy, but right people can do it without much effort.
As we can see now there won’t be too many of that UI, but I can admit that new games have inspired the change.
Heh, I must admit I’ve been wondering about that too; if PP will help improve XCOM 3
As much as I love the new XCOMs, the geoscape and base management always felt lesser to the originals. To be fair though, I enjoyed much of what War of the Chosen added.
Anyway, it’s tantalising to imagine they’ll be inspired by all the extra depth PP seems to have and it will help them flesh out those areas in their game much more.
I mean, Jake is such a fan of the originals that he must be gutted about the delay too and is eagerly waiting to get his hands on the full release as much as the rest of us
And what makes you think as a pre-buyer I would not accept BB5 level product now with bugs instead of waiting 3+ months until polished product comes out?
Was there any poll?
Team development time is not end users prize.
At least offer a BB +10$ upgrade Epic exclusive, if that aint free, and more milking is needed.
Agreed, and should be expanded to all prebuyers now. We all sponsor game development.
There might be a difference in timing and money amounth,
but current cheaper packages buyers are only one affected by 3 months delay
with nothing to play with.
There are plenty of cases that games postponed for strategic release times.
Also movies from big studio’s who tend to avoid to enter cinema at the same time with sequel of a popular franchise.
If you release one after another, you benefit from eachother, keeping genre popular.
If you release at the same time, you buy one game, and the other a year later on some steam sale.
Maybe Firaxis is bigger, the game isn’t, it will cost profit to release at same time
I am not denying that there could have been a friendly exchange between teams (“Hey, there won’t be XCOM3 for at least that much time: it’s a good time to work and release PP”).
I just doubt 2K would hold, or delay production and release of XCOM3 to accommodate Snapshot. They have the brand, resources and the audience.
The original post expressed concern that PP somehow delays when we receive XCOM3. I just very much doubt that is the case.
Like a lot of people, we have a pretty good hunch that Firaxis are working on XCOM 3. But, we have no insider knowledge of what they’re working on or what their schedule would be.
then you should have the passion to release such a game and such additions to it that people looked at you product more loyal and in love than the game from the company Firaxis I Pro (XCOM 3)
Maybe I’m wrong, but I think that we will be satisfied with Phoenix Project as a product. My only concern is that probably there won’t be too many enemies and maps may be small, but this is nothing that can’t be expanded with DLCs or even patches.
The thing about enemies is, that PP doesn’t need to have a wide range of enemy types, if they will have enough mutations - and those could be expanded on regular basis throughout the game’s support.
If a crabman is a basic “trooper”, those could translated as representation of all Advent units from XCOM2. With PP question isn’t how many enemies there are, but are there enough interesting mutations to provide different challenges.
And if PP will be a smaller scale game - well, it is expected.
I don’t know, PP already promises something bigger and more ambitious. Julian said they want to deliver us a game which could be played for years - it somewhat clashes with a term “smaller scale game” .
As to variety of enemies - I agree that variety of mutations is very important in PP. I hope mutations will really surprise us few times so we couldn’t know what to expect when dealing with some sort of mutation for the first time. The same with types of enemy: it is important to have many of them because more types = more researches, more profits, more Phoenixpedia entries and above all more AI behaviour patterns to learn and deal with
That is a nice promise. I understand you see Fireaxis franchise as competative, but I have already felt disappointed by their oversimplification of Xcom concept. Having XYZ hours on expanded Faxis Enemy Within and played a bit of “Xcom 2” (Xcom2 is Terror from Deep)
@rasvoja, but I said nothing about XCom in post above - I simply referred to Wormerine post in which he thinks PP could be a smaller scale game (which I think will be not). So your quotation of my statement has no sense to me. Thanks for the like, though
To be specific, when I said that PP might be “a smaller scale game” I meant it in terms of production: enemy types with distinctive visual design, maps, bioms, cutscenes, models, soldier visual variations. I didn’t refert to systems or simulations.
XCOMs have a lot of handcrafted content, which is to some extend what makes it difficult for me to replay them: handcrafted content means it is scripted, and before long you see repetition and all tension and excitement is sucked away, as you know perfectly well what’s coming next. But there is no denying that variety of mission types, bioms, maps, enemies, soldiers classes is really impressive. However, they are all utilised in a very rigid way.
A game can have much depth with little extra “content”: see LongWar mods, which for the most part offer the same content, but with more variety, and more systems to make the most out of what is in there.
So while PP promises much more depth in pretty much every aspect of the game, I do expect to be a smaller scale game in terms of production. A bit how Paradox games are “small scale” in terms of assets, but offer staggering amount of depth, to players willing to interact with the systems.
90% of the forum is comprised of these four complaints.
Buh, my 60 bucks, I want it now.
Here are some overly specific things I think should be implemented…
I can’t win.
The colors of this, this icon, insert whine irritate me…
Wow.
I hope the Phoenix team gets it right and releases the game when it’s ready. I’ve played games that were “released on time,” and were absolutely unplayable. I think we all have had experience with those types of companies. Games where downloading patches/fixes become part of regular game play until the game developers just stop and leave the user/gamer stuck with a product that “mostly” works.
Julian is not some sort of fly-by-night dude. He’s seen projects through so I don’t think there is any real cause for concern, or any basis that he will just cut and run like some other crowdfunded game developers have.
I suppose it was not about all ideas but some specific things which doesn’t fit this game or would require rewriting much of code. I sometimes catch myself on thrown ideas which would be fine maybe in a sequel, but wouldn’t make sense in current production.
I do not agree with that.
"The Crowdfunding models are distinguished by what the contributors are given in exchange for their investment. There are different websites that specialize in each of these crowdfunding models.
The main crowdfunding models these sites use include:
1.The donation based model
2.The pre-purchase model
3.The lending based model
4.The equity crowdfunding model
Keep in mind that some sites use a hybrid crowdfunding
model. This is most common with the donation and pre-sale crowdfunding models."
So - prepurchase is crowfunding too.
To pre-purchase, is to buy something before it is available for sale. You secure item in advance. You pre-purchase tickets for cinema or theatre before the show. You pre-purchase physical goods, after they have been produced but before they are ready to ship to secure your copy of an item.
Due to unlimited amount of digital goods pre-ordering games is a silly thing to do anyway.
When you put money down on kickstarter you can’t preorder product as the product doesn’t exist. You might never get the product in the end. It might be different than what was pitched.
When you pre-order you buy a product that is finished, or close to finished with a clear release date.
When you crowdfund, you give money to developers to create a game they pitched that might/might not happen, might/might not release within giving timeframe, might/might not be representative of the initial pitch.
When you pre-order you sell people a soon to be finished product. When you crowdfund you sell people an idea.