noStas
December 25, 2019, 7:44am
1
Who wants to play or watch Phoenix Point on the difficulty of “Legend Without SuperHeroes”?
( PP-LWSH )
I want to see gameplay like “Legend without SuperHeroes”
It should be a Global Mod in 2020
I think the developers themselves will release a similar dlc
Hard to create, play boring
Already, almost everything is fine (waiting for the first DLC)
What is “Legend Without SuperHeroes”?
This is a rebalance of the current difficulty - Legend, may be…
Vote for the first option you like.
Forgive my ignorance, but what is “Legend Without SuperHeroes”?
noStas
December 25, 2019, 11:36am
4
This is a rebalance of the current difficulty - Legend, may be…
Vote for the first option you like.
Tikigod
December 25, 2019, 11:39am
5
Can’t really vote when the options can mean pretty much anything…
noStas
December 25, 2019, 11:52am
6
In your opinion, what should be the choices?
Tikigod
December 25, 2019, 11:54am
7
Just establishing what ‘Legend without SuperHeroes’ would entail would be sufficient.
At the moment it’s a poll about voting for implementing a difficulty mode with no defined details.
noStas
December 25, 2019, 12:08pm
8
I don’t have the answer you are waiting for, perhaps now. My opinion is like LongWar1, but PP has a different basic gameplay model with different rules and Opportunities, Many Opportunities
I just want to know what the question is.
I took it as tuning down some of the abilities:
bye bye return fire, shooting without AP is superhuman
rage burst tuned down to using 2-3 clips and limited to burst weapons
abilities limited to once a turn (dash, quick aim, mindcrush, panic, …)
armor break limited to melee
…
And of course enemies tuned a bit accordingly.
And so, I answered “global mod” since I don’t want to play legendary but still want to benefit from the mod on other difficulty levels.
noStas
December 26, 2019, 6:51am
11
pantolomin:
bye bye return fire
Return Fire
limit it at once on turn, twice for the master of the pistol (2 level)
can be done as in X-Com for the remainder of AP, 1AP can be subtracted from the next turn
you can use activation through chance, like chance crit (increases when added)
Reaction Fire - UFOpaedia
It’s easy to simply cross out the mechanic, but it’s always a loss of something.
Dash
= QuickSilver in https://youtu.be/T9GFyZ5LREQ?t=40
Vipre
December 26, 2019, 7:02am
12
Quick aim limited to once per turn completely defeats the point of quick aim. The whole point is to allow a three ap weapon to fire twice in a single turn.
noStas
December 26, 2019, 7:13am
13
4AP ^ 6WP for 2 shots with reduced accuracy
Vipre
December 26, 2019, 7:17am
14
If I follow what you’re saying then that’s not a bad compromise.
For me it was more the ability to shoot after moving 2 AP.
As @noStas puts it, a “rapid fire” ability to shoot twice at a target.
noStas
December 26, 2019, 1:30pm
16
Actually, I have an idea to present ability levels, up to 3 updates.
Quick Aim:
1- 4AP ^ 6WP for 2 shots with reduced accuracy,
2- 3,5AP ^ 6WP for 2 shots with reduced accuracy,
3- 3AP ^ 6WP for 2 shots with reduced accuracy.
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