Sirens might need a bit of a nerf

Go to 2.45.44 on this vid. Doesn’t that show a vehicle protecting a Squaddie from Mind Control? If it does, that’s one hell of a way of getting close enough to take her down.
Not sure by this point whether that’s intentional or just another loophole to be exploited, but it’s interesting.

So… because of, how well tested, living weapon DLC bug, I decided to restart the campaign. and YAY! I got the side mission straight away.
So I have 1 manticore, 8 soldiers around 4lvl, still base equipment and single goliath II.
during the mission in a second chamber I got 3 sirens, two crabmen and triton.
Difficulty progression my ass. Now I can only imagine how I should play on Ironman.
With a starting WP of 30 fo Sirens, you can’t resist. I reloaded the mission three times, always the same outcome. I am able to kill single siren with QA from snipers, but them I am out of WP.
So on the second round I am able to damage second siren, while they control two of my men, then she call them in, use their medkits to heal what I damage… and recover +15WP. You can guess what happen in next round.
no, seriously, no.
IF you have to script this kind of stuff, just hide it behind an invisible wall. because now it’s just pure frustration.