Allow me to begin by saying that I have played XCOM UFO Enemy Unknown, XCOM Terror from the Deep, XCOM Apocalypse, Firaxis XCOMs, Xenonauts, UFO Aftermath, UFO Afterlight, UFO Extraterrestrials, JA 1-2…and many other games of the genre.
As you can understand I love this genre, which was started with XCOM UFO Unknown and I have to admit that I had high expectations from Phoenix Point.
I have been a Game Designer/Producer and I owned a gaming studio for several years, so I understand how it is to run a game development studio (budget, corporate, etc.) while you are trying to develop a game (Game Design, management, testing, etc.). I’m saying this because I feel like the game has been rushed, it is not finished and it has not been QAed adequately.
On the release day, I had cancelled all my appointments, I turned off my mobile, I informed my partner that today is AFL day (Away From Life) lol, I made a nice hot cup of tea, I installed the game and started playing for the first time. I was so excited… and I have to say that it felt so nice…in the beginning…The atmosphere, the story, the mechanics…and after a few hours I started noticing everything that has already been said in the Forums. The bugs didn’t bother me, as I know that with a few patches the issues will be resolved (and I can understand that the release had to be rushed probably because it couldn’t be delayed yet again and/or because of financial reasons), but the problem lied with the game design itself. I will not go into detail, as a lot of people have already addressed most of the game design problems (balancing, difficulty curve etc.), but I wanted to add here something that it hasn’t been mentioned before.
For me, one of the most important elements of this genre, is the research and development in the game, which in my opinion is an essential component of the game loop. You discover new technologies (for weapons, weapons modifications, armor, accessories, etc.) via acquiring tech and try to reverse engineer it (still a thing in Phoenix Point) or by discovering new tech through your own efforts in your labs. This is so underwhelming in Phoenix Point, to the point that it makes you wonder whether this game is actually finished or not. You do not feel like you are significantly advancing in tech and you never receive this “gratification” effect that you are equipping your soldiers with better equipment to fight against the enemy. Vehicles? Where are the upgrades for the vehicles? In my opinion Firaxis XCOM 1-2 did that very well, even if later in the game your soldiers become uber-soldiers.
I tremendously respect Julian Gollop and I thank him from the depths of my heart for creating a genre which has given me many many hundreds of hours of immersive and satisfying gaming. He is the one who started this genre…but I can not accept that Phoenix Point is a masterpiece.
A rough diamond? Perhaps…but definitely not a masterpiece. This is a very strong word for a game that was competing against its “own legacy” and failed to deliver.
I uninstalled Phoenix Point yesterday and I hope that in a few months I will install it again and play the game Jullian Gollop wanted us to play.
Just my 2 cents…