Phoenix Point declining player-base

Another fun fact is, when the FS release day is near, CC’s rating for FS was 3 to 6/10… There is already only 6-7 CC member left anyway.

I asked to one of the lead developers that “CC’s ratings are clear and this DLC is average at best, probably less. What do you think about this?”

He said to me that I was making assumptions.

Did I make this too?

I don’t know which is happening.

  • People rates different at their rating checks then they talk.
  • Real ratings did not shown to devs.
  • They are living in another world.
  • Don’t care.

Dunno…

At steam, to get a mostly negative rating, there should be some specific problems mostly, like chinies are angry for something and spam, there is game breaking bugs, game is not working at all… so mostly technical issues… but if there is non of that and you still get this rating… man, you really did something wrong…

and when I say that out loud, I was the one who blamed. I hate to be right when I say something because I am really sad…

6 Likes

105% agreed by vox

Not really, everybody has Steam, so everything reflects.

PP got hit hard for all past wrongdoings mentioned, even things fixed by YOD.

One unnatural “progression” leads inevitably to others. Good spot on!

But serve you right, you brute! Everything you do has consequences!

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With you, there was at least 14 of us. :wink: Some just don’t comment so often and they show up only to fill surveys and spreadsheets. What was average rating is hard to say as we don’t know all the opinions.

About AI thing… It is not that improving some parts of AI isn’t impossible, some things probably could be done easily and quickly. But they still would need to take time to identify these areas, and then implement them while not screwing AI decision tree. I suppose this is delicate matter, and when there in this decision tree are calculations responsible for getting chance of hitting each target in a range and chance of being hit by each target in the range… whole process of calculation still may take a lot of time. Probably because each unit has to recalculate these things several times based on the available actions. Adding there something - can be a ticking bomb. :slight_smile: I’m currenly learning the development, so I can’t say anything for the Snapshot, but… AI is probably one of the last things I would try to touch while fixing the game. Game content is still not finished, and each new addition can screw things up.

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You say that, but the AI is as it is now because 12 months ago everyone was complaining that the AI took too long to make up its mind (people are still complaining about the Triton Dance today - me being one of them).

@Nattfarinn does have a point that the Ballistic Targeting System is in part to blame for this, bc my understanding is that it’s fairly difficult to factor in all of the variables this throws up without brain-locking the AI. But on the other side, the BTS is one of the best things about PP, and I for one don’t want to see it go.

As I said before and I’ll say again, they’re a small team wrestling with a BIG BEAST of a game - and a commitment to provide 3 free DLCs to all of their loyal customers from the Fig Campaign.

They’re doing their best. Whether you think that’s good enough is entirely up to you, but throwing your toys out of the pram isn’t going to help them get thru their mile-long bugfix list any faster.

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I never said that even when I waited half an hour for turn on minimal spec comp.

I can say this: X4 core or x8 core computers could be used for multiply enemy calculation, not per unit.

How bullet system influences turn calculation outside shooting? Please elaborate, I am not convinced at all.

Game depends on enemy AI smartness.

They have commuted to that on KS. And had additional Epic and DLC funding. Why additional stuff was not hired?

How do I know these are not two excuses for well financed well profiting company that just dont invest in its child?

There was no fig campaign, but KS.

https://feedback.phoenixpoint.info/feedback/p/call-for-strike-in-60-days

https://www.fig.co/campaigns/phoenix-point/updates

You don’t. Neither do I. But having worked with the devs for over a year now, I have found them to be a pretty hard-working conscientious bunch of people who are trying to do too much with not enough time & or resources to do everything they would like.

I can’t give you examples bc that would breach their confidentiality, but from my perspective they’re good guys and they’re doing the best they can.

Did not know they did additional fudning, I dont use fig.

Why dont they squash basic bugs like overwatch and AP spot theft?

Its nice to hear that, usually Bulgarians have much bad name, as all people from Balkans do.

What has company done with quite nice KS + Epic excl + Epic sales + Steam sales + DLC sales funding to improve team situation? Plus fig, my bad.
https://feedback.phoenixpoint.info/feedback/p/call-for-strike-in-60-days

They didn’t. There was no Kickstarter, only fig from the very beggining.

They have a bug queue a mile long, which a part of the team is constantly working through.
As I understand it (from some discussions we’ve had) some bugs can get fixed then get reactivated again by new DLC/updates etc.

It’s a complicated game - a lot more complicated that your standard TBS bc of things like the ballistic system - and every iteration & DLC makes it more complex.

I haven’t had time to test the new OW yet, so I can’t comment on how I feel about that.

The CC is always riding the devs about unfixed bugs, so they’re not being ignored - they just haven’t got to them yet cos there’s so much else to do.

Am I dreaming?

Sorry it was FIG. I am generally a KS user, so another reason why I wasnt in,
https://www.fig.co/campaigns/phoenix-point
Sorry with 700 000$ of FIG, that wasnt enough for 1st bugless game, but we had to go through Epic hell?

Stop DLCs from some time, work out basic, they piss us all, and we feel like you piss on us. Rework DLCs so they dont reactivate bugs. Another reason why I dislike DLC milking. Do a game from the beginning and test it. Adding new layers of complexity before its bug free makes matter worse. PP is prime example.

Now with only one DLC promised what has higher priority?

and how does ballistics influence turn thinking?
https://feedback.phoenixpoint.info/feedback/p/call-for-strike-in-60-days

Not sure why you tie money to game having bugs. With money they could go more ambitous with the project, yet bugs are inevitable anyway, regardless of budget (well, unless you spend all your money on QA and release certification). Without Epic deal you would most likely still have same bugs, yet we probably woudn’t get DLCs any time soon.

matter of words - money that kickstarted the game, no matter the service.
https://feedback.phoenixpoint.info/feedback/p/call-for-strike-in-60-days

From everything I’ve read here and elsewhere from people who know about this kind of thing, $700k would just about cover the salaries of a dev team for a game of this complexity for about a year.

I know (cos UV told us) that the Epic deal bought them something like 2 years in which they could guarantee to release and support the game.

Certainly from my own personal experience in the media, $700k is not a lot of money to work with - the kind of shows I make cost upwards of $250k per ep to make, and they’re nowhere near as complex as a game like PP. As a simple exercise, divide $700k by 50 - that allows you to hire 50 people on a salary of $14k for one year. Now ask yourself: what’s the average salary of an experienced dev/programmer/producer? Certainly at the mid-higher end of the scale I can guarantee you it’s a hell of a lot more than $14k.

So $700k is going to struggle to maintain a team of 50 for a year - and that doesn’t include overheads, accommodation, kit hire and everything else that goes into ramping up a company.

So no, $700k isn’t much to fund a game like this, which is why they had to go elsewhere for additional funding.

Alternatively, look at it another way: Cyberpunk 2077 reportedly took $121 million and 8 years to develop. And it was released as a bug-riddled mess. So time and infinite amounts of money do not guarantee bugfixes in complex games.

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So they have at least secured 3 year funding and managed not to work on basic bug, had few release delays? Dont forget game sales on top, hope devs have warm food.

I prefer small and cheap games from 8-bit or 16/32 bit era. But if you say its like that, we need to pour some more money.

Additional KS just for bugs to hire more people?

Any solution that is not excuse?

Any real solution how to improve AI? Evolution?

Current state is really a mess, and all negative reviews about it are right,
that is objective statement of 1000 hrs player so far.

https://feedback.phoenixpoint.info/feedback/p/call-for-strike-in-60-days

I’ve no idea about marketing strategy nor SG internal situation, but as a pp regular customer I’ll take a look at the base game first instead of dlc’s. and the devs it seems take the other way around. I’m not saying the devs it’s an easy task and don’t care for all the flaws that the game has, but the progress feels slow, and getting real slow because of their task priority to complete all the dlc’s. I’m afraid that could lead to a longer time and effort to fixing the base game with all of the issues, obviously it became a harder roadmap for optimize as well. I’m not sure if they have room for improvement later on.

It’s like sending a new system into a corrupted system overhaul over and over. The fact that the bugs list looks higher and higher, *based on what I see from canny - forum, can’t tell how many bugs were reported thru in-game…

Something needs to evaluate their top priority task especially for their base game *maybe.

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Result. I don’t care how poor they are, how many devs are working, how hard development is… The result is important.

SG is jumping from dlc to dlc. They just want to finish all the promised things as sson as possible.

FS released without any game test and just published after development directly. Nobody got time to play a full game play.

Lota is a clear fail.

Result is bad. Canny says it, forums say it, steam says it…

It’s cute to try to find excuses but as a customer I look to result.

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Yes, and I believe they will NEVER fix bugs unless pressured. Thus they force me to strike call.

In past I have compiled bugs, reported, nearly begged …

https://feedback.phoenixpoint.info/feedback/p/call-for-strike-in-60-days

Stomping your foot and making it like you’re the Alan Sugar of game development is not a good look.

It’s pointless demanding things in a way you & certain others do - imputing bad motives and acting like it’s a stand-off between righteous gamers and villainous developers. There is no evil plot, no elaborate strategy to aggravate you by not fixing bugs you care about or not including mechanics that you like. It’s just doing things in a way that works for Snapshot & their vision for the game.

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There is no evil developers, but they need to shift priorities to fixing basic bugs,
Otheriwise, we keep using and praising defective product and they indent to keep it like that.

https://feedback.phoenixpoint.info/feedback/p/call-for-strike-in-60-days