I’ve managed to play through both modes for the past few days and so far I’m really enjoying it. I’ve come into the turn-based tactics games from Advance Wars, Final Fantasy Tactics as well as fireaxis last two X-Com games (and X-Com Bureau declassified). So I thought I’d be prepared for Phoenix Point boy was I wrong lol.
My first few games were disasters and running out of ammo or having soldiers unable to use guns or dying halfway to the crate. Well I managed to beat Fort Freiheit on the fifth attempt which was more of a fluke, my sole surviving Heavy with no ammo managed to Benny Hill around the map until the Queen bled to death.
I think I’m finally getting used to the game mechanics and are stopping trying to treat it like the last two X-coms.Freiheit has been beaten about three times now and I won the random map twice in a row earlier today with the last attempt only losing one soldier.
I’ve encountered a few bugs so far and I’ve F12’d most of them. Earlier though my camera went a bit weird when i moved the mouse the screen moved in the opposite direction. I didn’t F12 that one because I couldn’t really show that in a screenshot.
I hope in the next build they allow us to mix and match the soldier types so we can try our own squad types against the crabmen.
Just played a game on the random map on my first turn it showed me line of sight on an enemy I hadn’t spotted yet at the opposite end of the map. Ironically none of my units could see the crabman on the roof to the side at a closer range who then machine gunned my sniper disabling his left arm. (speaking of disabled limbs, has there been any mentions of repairing damaged limbs? Either an advanced medkit or a splint item?)
One change to LOS I’d love to see is directional LOS by that I mean units only see what they’d physically see. For example this last map I spotted a crabman while I was running in the opposite direction which makes little sense since he was around the corner.
this would also allow both sides a little more stealth by sneaking around and past crabmen while you move behind them to kill them.
Woo finally completed Fort Freiheit without losing anyone. It was getting annoying losing soldiers I found it a lot better to split the four into two teams assault + sniper one side assault + heavy on the other. Also knowing I can get willpoints from the tower I used overwatch on the approach and then jetpacked the heavy to the tower.
Really liking it so far. Only downside is the female soldier uses a male model but that will be changed in the full game so its not too bad just distracting
Technician class will be able to heal that. Developers didn’t mention how exactly it will be done, but probably it will be some class skill, maybe combined with medkit.