Previous Patch Notes
Polaris Hotfix - v 1.9.3
Bug Fixes
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Fixed an issue with the Queen spawning a mindfragger causing the Pandoran turn to not end.
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Fixed an issue where in certain conditions the game freezes on enemy turn.
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Fixed an issue where a crabman that destroys his weapon while shooting at an enemy assault no longer causes a hang.
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Fixed an issue where names were incorrectly assigned considering the characterâs gender.
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Fixed an issue where a tree hangs in the air when its trunk is destroyed.
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Fixed an animation issue with the Heavy Armor equipped with a shield.
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Fixed a navigation and collision issue that was causing characters to shoot through some wall types.
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Fixed a couple of texture issues.
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Fixed a minor navigation issue.
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Fixed an issue with two deployment zones.
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Fixing an issue preventing selected character to be changed while there is a pending message prompt.
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Fixed a UI issue occurring when switching from lower to a higher resolution.
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Fixed an issue with the deployment zones for 3x3 creature in NJ residential sites.
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Fixed an issue where the Puppeteer was appearing with no equipment whatsoever.
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Drawing of the action zone outlines is now based on the AP cost of the ability of the selected equipment, rather than the AP cost of the equipment itself.
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Fixed a very rare graphical issue in the main menu when returning from a Tactical Tutorial mission.
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Additional info was added into the hint on how to adjust the width of the overwatch cone when using a controller.
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Fixed an issue wherein on a very rare occasion two units may get stuck in the same place.
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Fixed an issue with the triggering of the hint for the psychic damage.
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âStand Byâ ability now can be activated when inside a vehicle.
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Fixed an issue during Synedrion missions, when a unit walks next to a curved window, the window breaks.
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Fixed an issue with the objective marker on the Firebird mission.
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Fixed an issue where the hints for the âTiredâ and âExhaustedâ statuses werenât showing.
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Hiding the health bars while the character is shooting, showing only the ones that get damaged.
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Focusing the camera on each hint that is displayed, instead of only on the first one.
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Removing extra end turn message when a sentinel/egg starts preparing. The camera focuses on the sentinel when it starts preparing.
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Fixed an issue with incorrect XP awards for base defense mission.
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Fixed an issue with the music when the Battle Summary Screen is closed.
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Fixed an issue where the EXP awarded to the player on the rescue soldiers mission was incorrect.
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Fixed an issue with worms keeps glowing after they are killed.
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Fixed an incorrect icon for the Scavenging Tutorial Mission.
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Fixed an issue causing the game sound to continue playing while the game is in the background
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Fixed Phoenix Point icon in personnel screen.
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Changing the Jet Jump to not be drawn if it is disabled (not enough APs).
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Fixed an issue where shortcuts for time control were working when not visible.
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Fixed an issue where all soldiersâ original faction is Phoenix.
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Fixed an issue with ammo not displaying properly.
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Fixed a very small issue with the color-coding of the Action Point cost text.
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Fixed an issue wherein very rare instances the Flamethrower goes through a wall.
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Controller support was added to the game summary screen (victory/defeat).
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Fixed an issue causing the main screen to reset when closing any menu screens.
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Fixed an issue with the âDrag here to manufactureâ field not showing correctly the DLC 2 resources.
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Fixed an issue with the spawn location of worms in the âThe Poison Withinâ mission.
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Fixed an issue in the recruits menu when using a controller.
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Fixed an issue with not removing the Acid Status from the actor, if the body part it is applied on, gets disabled.
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Fixed an issue with the manufacturing button staying active when the user reaches the maximum store capacity by manufacturing an instant item.
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Turrets are no longer displayed in Enemy Kills in the Personnel Service Record.
1.9.2 Polaris
1.9.1 Polaris - December 10 2020
Bug Fixes
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In rare occasions the game would freeze when the enemy and the playerâs soldier are in the same tile during overwatch.
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A rare instance of a wrong localization with âThe Warningâ encounter.
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Fixed an issue where nest map was entirely visible from the start.
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Tree outlines fixed in order to improve visibility in some maps.
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Fixed an issue where harvest stops working when loading into Geoscape.
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Fixed an issue with the sound when carrying the riot shield.
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Resolved a problem with the banter in tutorial three mission.
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Various minor issues.
Other
- Antarctica is now easier to reach.
1.9 Polaris - December 3 2020
Geoscape
Tactical
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New prologue and tutorial experience.
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A sequence of 4 revised and new tactical missions.
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Four cinematics.
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Two new characters.
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Synedrion level design revision - improving performance
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Minor UI improvements.
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Pop-up message for vehicle entry, evacuation zones and mission objectives.
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Loot collection information on the deployment screen.
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Revised inventory UI
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An âundoâ button is added to reverse inventory changes
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A pop-up dialogue will warn you when you donât have enough APs
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Poisonworms will replace the Fireworm in the early game.
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New Phoenix Point equipment progression.
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New research options.
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Six new Phoenix Point weapons and equipment
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Game balance adjustments
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Accuracy modifiers for armor, positive and negative, are reduced by around 30%. Some speed modifiers reduced in magnitude.
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Costs of many items of equipment changed - cost now takes account of limited ammo capacity.
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Game difficulty adjustments
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General deployment points for enemy forces are reduced at the start of the game.
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Deployment point costs of several tritons increased to reflect their toughness. Should reduce difficulty spikes where Tritons are spammed.
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Initial deployment of scavenging maps reduced a bit, but reinforcement rate increased a bit.
Other
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AI optimizations and improvements.
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Save-game rework - consolidating geoscape and tactical saved game files
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Gameplay pop-up hints.
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In tactical and geoscape
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Provide tutorial and tactical advice
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Report a bug is moved from âF12â to âF10â button.
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Personal perks balance adjustments
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Bombardier
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Reduced bonus damage from 20% to 10%.
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Close Quarter Specialist
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Removed bonus damage for Shotguns.
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Added 20% bonus Accuracy for Shotguns.
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Healer
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Reduced bonus healing from 50% to 30%.
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Quarterback
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Reduced bonus grenade range from 50% to 25%.
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Reckless
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Reduced bonus damage from 20% to 10%.
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Reduced accuracy penalty from 20% to 10%.
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Self Defense Specialist
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Reduced damage and accuracy bonuses from 20% to 10%.
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Strongman
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Removed bonus damage.
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Added +2 bonus strength.
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Thief
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Replaced -2 Speed penalty with +1 Speed bonus.
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Trooper
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Lowered bonus damage from 20% to 10%.
Bug Fixes
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On the final report screen, after the end cutscene has played, the Soldiers Killed statistic in the Phoenix Forces tab doesnât display the Soldiers that have been dismissed throughout the playthrough any more.
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Missing sounds when buying and manufacturing ammo.
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A mutagen pack that doesnât show up in the resources recovered field.
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The repair button in a base with damaged facilities.
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A mutane field that continues to generate resources without any manned aircraft there to supervise it.
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Diplomacy modification was not all shown in haven defense.
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Despite having all of the requisite rooms and research (the rooms are all powered) canât extract mutagens or food from captured Pandorans.
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Invalid active Pandoran structure.
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Scavenging sites were showing wrong icons.
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Haven repair issue.
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Arthron doesnât spawn where they are supposed to in the last mission for Anu.
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After completing the Seeking Dr. Symes mission that leads to Antarctica, the âfalseâ Seeking Dr. Symes mission remains available.
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A Phoenix soldier did not fall after the floor underneath them was destroyed.
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Anu âFood Raid Missionâ has no evac zone.
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Only half of the promised outcome was received after the sabotage mission.
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Naked recruits are not affected by recruit cost reduction.
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âCommand Fortress Researchâ doesnât apply 50% deduction.
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Wrong info in containment.
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Scyther targeting issue.
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Story âInfiltratorâ doesnât have a crossbow.
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Surviving Pandoran colonies section in game over screens shows negative values.
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After killing a âTar Shadow Crabmanâ, its body deforms oddly and floats.
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Pop-up message âThe Shattered Sphereâ not showing up correctly.
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Research exclamation mark does not clear up.
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Confirmation prompt for killing a Pandoran in containment, displays one more time for each killed Pandoran.
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Ready slots are wrong on tactical if you put ammo in them.
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White borders and gray colored hue when there are not enough resources is present on items on âManufactureâ and âReplenishâ tabs.
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The Thor missiles appear at different resource replacement costs in the replenish menu.
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The priest head mutation has a duplicated icon, while it could show the 3 graphical variants of the mutations.
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âNextâ and âPreviousâ aircraft buttons are not working properly.
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The overwatch cone was invisible due to the fact that it was pointing down towards the feet of the actors.
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The Mist Sentinel should stop glowing upon dead.
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Wrong Civilian is used in Undercover Brother.
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Memorial tab is present while editing a soldier from the mission deployment screen.
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Game freezes at âThe Man who would be Pirate Kingâ mission.
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Soldiers exit the Aspida vehicle from the back, then rapidly run to the front of the vehicle.
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Game freezes upon a rage burst.
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Wrong filters in equipment view when opened from manticore bar.
HOTFIX v1.8 Arkham - 09/11/2020
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F12 Report Tool is available again
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Fixed an issue that would lead to an infinite loading scenario when entering the tactical stage of the Living Weapons missions
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Fixed an issue where winning or losing the final missions of any factions didnât trigger the game over cinematic
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Fixed an issue where the text âREPAIRâ on the buttons inside of the Phoenix Bases wasnât appearing
Phoenix Point v. Arkham 1.8 - 04/11/2020
Geoscape
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Improved aircraft selection UI
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Added Phoenix base selection functionality
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Reworked personnel screen
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Vehicles are shown along the soldiers
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Soldiers and vehicles are divided by the location they are at
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Added basic stats for each soldier and service record
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Character equipment and training screens are merged and information for stealth, accuracy and perception is added
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Dismiss of soldiers is now accessible only from this screen
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There is a new tab in personnel screen showing the soldier memorial
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New game over screen with gameplay statistics
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Factions can now attack Phoenix bases when at war with Phoenix
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When New Jericho is attacking a Pandoran base now you can join in the attack and you will encounter some of their soldiers in battle
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Ancient Guardians: expanded list of resistances
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Project Glory now researchable after the first mention of the ancient civilization in the main story
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Bionic Fortress: increased deployment
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DLC 1 and 2: a number of missions have rewards increased
Tactical
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Visual upgrade of the tactical UI
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Portraits are now showing hit points along with will points and action points
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Advanced information about weapons can be activated from the gameplay options
Other
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Controller scheme rework - complete rework of Tactical and Geoscape controller scheme, there is no longer a free cursor in the game
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New neutral haven special mission
Bug Fixes
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Fixed a hang when evacuating from an Ancient Site defense mission.
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Fixed an exploit where players could scrap items that were already scrapped thus gaining infinite resources.
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Fixed an issue where some evacuation points on Anu maps would appear floating in the air.
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A materials reward is now present in the Victory briefing screen after capturing an Ancient site.
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Disabling an enemy unitâs equipment/weapon will trigger its flinching animations.
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Fixed an issue where boulders were blocking an evacuation zone on some Scavenging maps.
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Fixed an issue where Triton enemies could spawn inside some environmental props on Scavenging maps.
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Fixed an issue where the playerâs units couldnât use ladders on some New Jericho maps.
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Fixed an issue where vehicles couldnât move on some New Jericho maps.
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Fixed an issue where a Pure soldierâs shield would remain in the air after the unit gets killed.
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Fixed an issue where a string of text appeared while aiming a Chiron enemyâs Agile Leg body part.
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Fixed an issue where The Exalted could overcharge her Will Points above her maximum value of 28.
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Fixed an issue where the Dazed animation would sometimes appear on the ground.
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The Hatching Sentinelâs electrical visual effects can no longer be viewed before discovering the enemy.
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The Status - Psychic Ward ability should appear only once in the character info section.
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Fixed a hang when a Heavy damages its own Fury-2 launcher while shooting with it
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Fixed an issue where players couldnât save their game when loading an autosave
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Mind control canât be used by targets that are Dazed anymore
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Fixed an issue where the players were receiving notification for Timed Missions expiring when they werenât revealed yet
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Jet Jump can no longer be used in some Alien Nest missions
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Fixed the fence at the start of the Prisoner of Ice mission from blocking vehicles
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Poison stacks will no longer be reduced upon loading saves where units have been poisoned
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Fixed an issue where units entering cover in a specific corner of an Anu building would kill them
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Sentinels can no longer enter their Preparing state when under the effects of Daze
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EMP grenades now deal damage and disable Spider Drones
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Fixed an issue where vehicles could deploy in buildings on certain Haven Defense missions
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The Neural Disruption ability will now disable the Sirenâs Mind Control ability
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Fixed an issue where the Priestâs Radiant Hope aura was still in effect after being evacuated
HOTFIX - v. Necronomicon 1.7.3 - 07/10/2020
Bug Fixes
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Fixed an issue that caused the main factions to appear as enemies on early game scavenging sites, rescue missions and ambushes. They can appear as enemies on some of these sites if the player is at war with the respective faction.
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Fixed an issue where some defenders had no equipment in Haven defense missions.
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Fixed an issue which caused Infiltrators that used the Vanish ability to become invisible.
HOTFIX - v. Necronomicon 1.7.2 - 01/10/2020
Bug Fixes
- Fixed an issue with Excavation timers showing incorrect values.
*Fixed a hang when the player kills an Arthron and it prepares to transform into its Umbra version.
*Fixed a hang where a Pure soldier attempted to step-out behind cover with its shield out.
*Fixed a hang when shooting with the Scorpion sniper rifle.
*Fixed a hang when destroying a Pandoranâs weapon while they were attempting to shoot with it.
*Fixed a hang when killing a mind-controlled unit with the Neuralizer weapon.
*Fixed an issue where units couldnât pass the final gate inside the final mission.
*Fixed an issue where a chair was placed on top of the Objective tile in the Crystal Crossbow mission.
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Capturing a Pandoran with a Viral weapon will unlock the Pandoran Virus Infection research.
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Fixed a rare issue where Scavenging Site crate UI could appear in the next Tactical mission the player enters.
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Fixed an issue where half-full magazines were shown available for scrapping in the Manufacturing section.
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Bash can now be used while both units are standing in Mist.
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Fixed an issue where the Arthron Bane Champion was missing its viral machinegun in the Pandoran Intelligence Report.
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Corrected several typos in the Pandoran Intelligence Report.
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Fixed an issue where New Jericho aircraft remained on destroyed Pandoran bases.
HOTFIX - v. Necronomicon 1.7.1 - 09/09/2020
Geoscape
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Reduced the amount of Hoplite units that will be present at ancient sites.
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Reduced the frequency of attacks contesting ancient sites.
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Reduced the requirements needed for Pandorans infused with exotic materials to appear.
Bug Fixes
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Fixed an issue where a Spider Droneâs explosion radius doesnât show the predicted damage.
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Helenaâs unit model has been updated.
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Fixed an issue where Legacy of the Ancients DLC missions could sometimes replace other story missions.
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Fixed several collision issues on the new Legacy of the Ancients maps.
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Fixed an issue where the Jet Jump ability couldnât be used if the player controlled unit was standing in an enemyâs corpse.
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Fixed an issue where allied units couldnât move after defeating a Cyclops enemy with a melee attack.
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Several environmental objects on the new Legacy of the Ancients maps have been made destructible.
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The Rebuke and Scorpion weapons have updated visual effects in the Personnel screen.
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Fixed an issue where the Scyther weapon wasnât being treated as a two handed weapon.
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Pandoran Reports show the correct HP amount for evolved Scylla enemies.
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Fixed an issue where a siteâs exploration status wouldnât get completed despite the UI showing it is.
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Fixed an issue where the unitsâ movement range UI wasnât appearing on a specific Synedrion map.
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The Evacuate ability will now flash yellow when a vehicle is standing on an evacuation zone.
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Changed the Quick Aim abilityâs text after it was activated.
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Fixed an issue where the character tooltips within the Tactical layer would sometimes show an incorrect value for a unitâs HP.
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Fixed an issue where loading a save would make level 7 units drop down to level 6.
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Fixed an issue where the flamethrower didnât create flame tiles and had inconsistent sound effects.
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Fixed an issue where the Return Fire icon wouldnât always appear on enemies with that ability.
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Fixed an issue where the player didnât regain control over haven defenders after they got released from an enemyâs mind control ability.
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Made it less likely for first tier diplomacy missions to appear far away from the playerâs currently explored sites.
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Fixed an issue where the Moon Launch mission wouldnât be available if the player unlocked it at the same time as a Haven got attacked.
Phoenix Point v. Necronomicon 1.7 - 26/08/2020
New DLC Release
Legacy of the Ancients delves into the secrets of the Antediluvian Civilization that predated modern humans on Earth. Explore ancient ruins for precursor knowledge, and use it to unlock a whole new line of Phoenix Point weapons and technologies. But beware: the Ancients left powerful guardians to watch over their secrets; you wonât be the only one seeking to control this ancient knowledge. New rivals will rise up as the legacy of the ancients is revealed to humanity.
Includes:
new story missions and cinematics
new mission types
new enemies and new evolutions for the old ones
new environments
new points of interest on the globe with unique way of exploration
new resources with unique way of obtaining
new researches
6 new powerful weapons to manufacture
Geoscape
Pandoran Evolution
- Increased the speed at which Pandorans evolve.
*Increased the stats of most Pandoran enemies, especially the melee ones.
Recruits
- Increased the resources cost of higher level recruits.
Havens
Tactical
- Skill points awarded after missions are adjusted based on difficulty.
Abilities
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Strongman personal skillâs damage and accuracy is decreased from 30% to 20%.
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Increased the Perception reduction to 20 from 10.
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Increased War Cryâs AP cost from 0 to 1.
Weapons
Bug Fixes
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Fixed a hang caused by the Yugothian Entity being killed by a high stack of Poison damage.
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Fixed a hang caused by killing a Terror Sentinel with a flamethrower weapon.
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Fixed an issue in the Tutorial where players couldnât add more items to their Inventory, blocking their progress.
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Fixed an issue that prevented the Inventory window from closing.
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Fixed a delay after using the Priestâs Mind Control ability.
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Mutogs will no longer communicate using human voices.
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Fixed an issue where the water in the Pandoran Lair maps would not be generated when loading the level.
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Vehicles will no longer dive into the ground while moving on certain maps.
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Fixed an issue preventing the damage preview from showing on enemiesâ health bars.
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Units wonât die when they climb tables on certain maps.
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Adjusted some of the map generation so that it doesnât block vehicle movement.
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Scyllaâs ranged weapon mutations now show the correct Range stat.
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Fixed an issue allowing the Induce Panic ability to work on targets with more WP than the * Priest casting the ability.
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Fixed an issue where the Scarabâs weapon couldnât fire after getting repaired.
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Fixed an issue where the Spider Droneâs animation for jumping up or down one level wasnât activating.
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Fixed an issue where the Interact ability wasnât appearing on the objective of the Sixth Initiation mission.
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Scyllas can no longer spawn Mindfraggers while they are panicked.
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Fixed an issue where several research projects could be completed at the same time.
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Fixed an issue where some Pandorans could appear with weapons that have not yet been researched.
HOTFIX - v. Cthulhu 1.6.2 - 07/08/2020
Geoscape
Exploration
- Adjusted the number of sites that get reveal when arriving at Havens.
Bug fixes
Rescued or recruited soldiers can now be sent to the last Bases if the player had revealed more than 10.
HOTFIX - v. Cthulhu 1.6.1 - 04/08/2020
Geoscape
- Manufacturing: Adjusted the Tech cost of several items in the Manufacturing tab.
Tactical
- Scavenging Rescue Soldier Missions - Reduced the total number of soldiers available from 4 to 3.
Bug fixes
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Fixed a hang with the Mindfragger attempting to mind control units immune to mind control abilities.
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Fixed an issue where rescuing soldiers from missions would add clones of the same soldier in the Personnel section.
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Fixed an issue where Training and Equipment couldnât be accessed on the Deploy Squad screen.
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Fixed an issue where several queued up instances of research could be completed instantly when receiving research points from encounters.
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Phoenix Bases that are not activated will no longer have the same names.
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Recruits on Legend difficulty will no longer spawn without mutation/bionics.
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Priest/Infiltrator/Technician units will no longer spawn in Havens without Elite Training facilities.
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Fixed an issue where enemies from the Pure faction would spawn without their bionics.
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Fixed an issue with Sniperist removing more Will Points than intended.
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Fixed an issue where the bonus effects from the Fungal Food Production would appear as a string of characters in the German localization.
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Phoenix Bases that are outside of Mist will no longer display a 100% chance of becoming infested.
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Fixed an issue where bonus stats werenât showing up in the Training screen.
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Fixed an issue where enemy units were missing some of their high-level abilities.
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Armor Breakâs will point cost and Shred values are properly set to 3WP and 30 Shred respectively.
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Fixed an issue where soldiers werenât generated with Backer Names. Added an Option to turn this ON or OFF in the Gameplay section of the Options screen.
Phoenix Point v. Cthulhu 1.6 - 30/07/2020
REMINDER: it is highly advisable to start a new campaign after this patch to make everything work smoothly. You will still be able to load old saves, but the game experience might be flawed.
If you want to continue with your old save games, we recommend not updating the game. If you have auto-update enabled on Epic Launcher, you can run the game from the .exe file on your PC (without using Epic Games Launcher). This way, the game will not update.
Geoscape
Phoenix Bases
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The first base at the start of the game is the only Active one. Players need to locate and activate the rest of the Phoenix Bases.
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The remaining Phoenix Bases can be located after researching Phoenix Archives.
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Inactive Phoenix Bases need to be activated by paying resources.
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Inactive Phoenix Bases can be revealed to be Infected Bases upon activation. The percentages of a Phoenix Base being infected vary. If a Phoenix Base is covered in Mist then the chances of it being Infected are increased. The Infected Bases will have Pandoran enemies in them and need to be cleared out before they can be used.
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When a Satellite Uplink in a base is built or repaired it begins scanning with increasing range, revealing sites as it expands. Scavenging, Haven and Exploration Sites are located this way.
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When a base is attacked without soldiers, or not defended, the base is not destroyed. Instead, all the facilities in the base are damaged. The soldiers are not affected.
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Food Production facility now requires the âFungal Food Productionâ research in order to unlock it.
Exploration
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Active Scanning has been removed.
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Reduced the number of overall sites on the Geoscape.
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Reaching a Haven will reveal nearby sites.
Pandoran Evolution
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Pandorans start off without any weapons or mutations. They now have their own research and evolution system that develops over the course of the game.
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Every time the Pandorans unlock a new stage in their evolution an event on the Geoscape will appear with detailed information about the new developments.
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Number of Pandoran Bases has been reduced. There is now a maximum concurrent number for each type of base.
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Pandorans unlock the building of Lairs and Citadels through their own research
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Dynamic difficulty has been changed so that it affects the rate of pandoran evolution, not the amount of enemies deployed.
Human population census
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ODI has been removed.
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Human Population Census has been added that will track the total population of humanity.
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Protecting Havens is more important as the player has to prevent the total human population from reaching a certain threshold (based on difficulty level).
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Reduced the total number of Havens in the Geoscape.
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Increased the rewards from successfully defending Havens.
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Haven facilities will break down if the population gets too low.
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Phoenix can assist havens by repairing their structures.
Tactical
Abilities
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Armor Break - reduced the cost from 4 WP to 3. Reduced the shred stat to 30. Shred is spread across each individual bullet.
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Rage Burst - Cost increased from 5 to 7 WP. Functionality reworked: Shoot 5 times spread across an arc with a direct-fire weapon.
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Adrenaline Rush - Dazes the unit next turn after using it.
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Rally the Troops - Renamed: Onslaught. Functionality reworked: An ally within 10 tiles recovers 2 Action Points.
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Electric Reinforcement - Armor bonus no longer stacks.
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Dash - Movement range reduced from 75% to 50%. Limited to 2 uses per turn.
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Mark for Death - Each hit from an attack or individual round gets +10 damage instead of 50% more.
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Reckless - Damage reduced from 30% to 20%.
Weapons
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Thor AML - reduced its damage.
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Gungnir SR-2 - slightly reduced its accuracy and Virophage damage.
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Pythagoras VII - slightly reduced its accuracy.
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Fury-2 - reduced its damage.
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Ragnarok - reduced its Shredding stat.
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Raven SR13 - reduced its accuracy and increased its damage.
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Jormungandr Cannon - reduced its Acid damage.
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Iconoclast - reduced its damage.
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Cyclops SR7 - slightly reduced its accuracy.
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Firebird SR - slightly reduced its accuracy.
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Mercy SG3 - reduced its damage.
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Harrower - reduced its damage.
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Deimos AR-L - slightly reduced its accuracy.
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Archangel RL1 - Increased its accuracy, range, damage and Shredding stat.
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Vyara SR - slightly reduced its accuracy.
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Bulldog AR-50 - slightly increased its accuracy and Shredding stat.
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Deceptor MG - increased its accuracy. Reduced its damage and Shredding stat.
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Nergalâs Wrath - slightly increased its accuracy.
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Scion of Sharur - increased its Viral damage.
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Uragan MG - increased its accuracy. Reduced its damage and Shredding stat.
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Dagonâs Tooth - increased its damage and the Bleeding it applies.
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Phoenix Shock Lance - increased its damage and significantly increased the Shock it applies.
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Athena NS-2 - reduced its accuracy and Paralysing stat.
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Kydoimos Grenade - increased its AoE radius.
Bug fixes
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Fixed a hang when an Overwatch shot hit a Mutog during its leap animation.
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Fixed an animation issue when an Overwatch shot hit a Pure soldier and disabled its shield arm.
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Fixed a hang when using the Induce Fear ability.
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Fixed a hang when a Mindfragger attempted to mind control a soldier with the Juggernaut head bionic.
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Fixed a hang after a Technician picked up its turret and entered the Panicked status afterwards.
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Fixed an issue where units will continue to be affected by Mind Control even if the unit controlling them has evacuated.
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Fixed some animation issues when throwing grenades.
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Fixed an animation issue when using the Jet Jump ability while gooed.
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Remove Mindfragger ability is executed faster now.
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Civilians will no longer die from Fire damage after getting evacuated.
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Fixed an issue where Scylla enemies dying from Bleed damage did not trigger their death animations.
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Fixed an issue where the Mist Sentinel didnât apply its Preparing status when an enemy unit was near.
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Mist Sentinels will no longer use their mist ability when they are in the Dazed or Paralyzed status.
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Fixed an issue where the Advanced Nano Tech research would make units immune to the Acid damage type.
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Human enemies now have reinforcements in the appropriate mission types.
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Fixed an issue where Mind Control abilities would last a single turn on friendly haven defender units.
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Loading a save located in the Tactical layer will no longer restore the Stamina of all friendly units.
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Added a confirmation prompt for both options in the Containment section.
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Fixed an issue where the camera would focus more on the cover than the soldierâs shooting when entering a step out animation.
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Fixed an issue where the Standby ability couldnât be used by units inside a vehicle.
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Fixed an issue where the L3 button on the gamepad didnât open the correct characterâs information.
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Fixed an issue where the Phoenixpedia couldnât be navigated with a gamepad.
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Old Enemy, New Enemy event now shows the correct picture of the Forsaken faction.
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Fixed an issue where the Danchev Assault Rifle fired half a burst during Return Fire.
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Abilities that target Will Points will no longer have an effect on structures and units without the Will Power stat.
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Retrieving a turret should now put it in the Ready Items slot instead of the Technicianâs inventory.