1.9 Polaris - December 3 2020
Geoscape
- Minor UI improvements.
- Objectives list visual polish.
- Visual updates in the following screens:
- Home screen.
- Victory screen.
- Loading screen.
- Memorial screen.
Tactical
- New prologue and tutorial experience.
- A sequence of 4 revised and new tactical missions.
- Four cinematics.
- Two new characters.
- Synedrion level design revision - improving performance
- Minor UI improvements.
- Pop-up message for vehicle entry, evacuation zones and mission objectives.
- Loot collection information on the deployment screen.
- Revised inventory UI
- An ‘undo’ button is added to reverse inventory changes
- A pop-up dialogue will warn you when you don’t have enough APs
- Poisonworms will replace the Fireworm in the early game.
- New Phoenix Point equipment progression.
- New research options.
- Six new Phoenix Point weapons and equipment
- Game balance adjustments
- Accuracy modifiers for armor, positive and negative, are reduced by around 30%. Some speed modifiers reduced in magnitude.
- Costs of many items of equipment changed - cost now takes account of limited ammo capacity.
- Game difficulty adjustments
- General deployment points for enemy forces are reduced at the start of the game.
- Deployment point costs of several tritons increased to reflect their toughness. Should reduce difficulty spikes where Tritons are spammed.
- Initial deployment of scavenging maps reduced a bit, but reinforcement rate increased a bit.
Other
- AI optimizations and improvements.
- Save-game rework - consolidating geoscape and tactical saved game files
- Gameplay pop-up hints.
- In tactical and geoscape
- Provide tutorial and tactical advice
- Report a bug is moved from “F12” to “F10” button.
- Personal perks balance adjustments
- Bombardier
- Reduced bonus damage from 20% to 10%.
- Close Quarter Specialist
- Removed bonus damage for Shotguns.
- Added 20% bonus Accuracy for Shotguns.
- Healer
- Reduced bonus healing from 50% to 30%.
- Quarterback
- Reduced bonus grenade range from 50% to 25%.
- Reckless
- Reduced bonus damage from 20% to 10%.
- Reduced accuracy penalty from 20% to 10%.
- Self Defense Specialist
- Reduced damage and accuracy bonuses from 20% to 10%.
- Strongman
- Removed bonus damage.
- Added +2 bonus strength.
- Thief
- Replaced -2 Speed penalty with +1 Speed bonus.
- Trooper
- Lowered bonus damage from 20% to 10%.
- Bombardier
Bug Fixes
- On the final report screen, after the end cutscene has played, the Soldiers Killed statistic in the Phoenix Forces tab doesn’t display the Soldiers that have been dismissed throughout the playthrough any more.
- Missing sounds when buying and manufacturing ammo.
- A mutagen pack that doesn’t show up in the resources recovered field.
- The repair button in a base with damaged facilities.
- A mutane field that continues to generate resources without any manned aircraft there to supervise it.
- Diplomacy modification was not all shown in haven defense.
- Despite having all of the requisite rooms and research (the rooms are all powered) can’t extract mutagens or food from captured Pandorans.
- Invalid active Pandoran structure.
- Scavenging sites were showing wrong icons.
- Haven repair issue.
- Arthron doesn’t spawn where they are supposed to in the last mission for Anu.
- After completing the Seeking Dr. Symes mission that leads to Antarctica, the “false” Seeking Dr. Symes mission remains available.
- A Phoenix soldier did not fall after the floor underneath them was destroyed.
- Anu “Food Raid Mission” has no evac zone.
- Only half of the promised outcome was received after the sabotage mission.
- Naked recruits are not affected by recruit cost reduction.
- “Command Fortress Research” doesn’t apply 50% deduction.
- Wrong info in containment.
- Scyther targeting issue.
- Story “Infiltrator” doesn’t have a crossbow.
- Surviving Pandoran colonies section in game over screens shows negative values.
- After killing a “Tar Shadow Crabman”, its body deforms oddly and floats.
- Pop-up message “The Shattered Sphere” not showing up correctly.
- Research exclamation mark does not clear up.
- Confirmation prompt for killing a Pandoran in containment, displays one more time for each killed Pandoran.
- Ready slots are wrong on tactical if you put ammo in them.
- White borders and gray colored hue when there are not enough resources is present on items on “Manufacture” and “Replenish” tabs.
- The Thor missiles appear at different resource replacement costs in the replenish menu.
- The priest head mutation has a duplicated icon, while it could show the 3 graphical variants of the mutations.
- “Next” and “Previous” aircraft buttons are not working properly.
- The overwatch cone was invisible due to the fact that it was pointing down towards the feet of the actors.
- The Mist Sentinel should stop glowing upon dead.
- Wrong Civilian is used in Undercover Brother.
- Memorial tab is present while editing a soldier from the mission deployment screen.
- Game freezes at “The Man who would be Pirate King” mission.
- Soldiers exit the Aspida vehicle from the back, then rapidly run to the front of the vehicle.
- Game freezes upon a rage burst.
- Wrong filters in equipment view when opened from manticore bar.
HOTFIX v1.8.1 Arkham - 09/11/2020
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F12 Report Tool is available again
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Fixed an issue that would lead to an infinite loading scenario when entering the tactical stage of the Living Weapons missions
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Fixed an issue where winning or losing the final missions of any factions didn’t trigger the game over cinematic
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Fixed an issue where the text “REPAIR” on the buttons inside of the Phoenix Bases wasn’t appearing
Phoenix Point v. Arkham 1.8 - 04/11/2020
Geoscape
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Improved aircraft selection UI
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Added Phoenix base selection functionality
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Reworked personnel screen
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Vehicles are shown along the soldiers
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Soldiers and vehicles are divided by the location they are at
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Added basic stats for each soldier and service record
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Character equipment and training screens are merged and information for stealth, accuracy and perception is added
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Dismiss of soldiers is now accessible only from this screen
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There is a new tab in personnel screen showing the soldier memorial
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New game over screen with gameplay statistics
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Factions can now attack Phoenix bases when at war with Phoenix
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When New Jericho is attacking a Pandoran base now you can join in the attack and you will encounter some of their soldiers in battle
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Ancient Guardians: expanded list of resistances
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Project Glory now researchable after the first mention of the ancient civilization in the main story
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Bionic Fortress: increased deployment
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DLC 1 and 2: a number of missions have rewards increased
Tactical
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Visual upgrade of the tactical UI
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Portraits are now showing hit points along with will points and action points
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Advanced information about weapons can be activated from the gameplay options
Other
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Controller scheme rework - complete rework of Tactical and Geoscape controller scheme, there is no longer a free cursor in the game
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New neutral haven special mission
Bug Fixes
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Fixed a hang when evacuating from an Ancient Site defense mission.
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Fixed an exploit where players could scrap items that were already scrapped thus gaining infinite resources.
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Fixed an issue where some evacuation points on Anu maps would appear floating in the air.
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A materials reward is now present in the Victory briefing screen after capturing an Ancient site.
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Disabling an enemy unit’s equipment/weapon will trigger its flinching animations.
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Fixed an issue where boulders were blocking an evacuation zone on some Scavenging maps.
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Fixed an issue where Triton enemies could spawn inside some environmental props on Scavenging maps.
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Fixed an issue where the player’s units couldn’t use ladders on some New Jericho maps.
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Fixed an issue where vehicles couldn’t move on some New Jericho maps.
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Fixed an issue where a Pure soldier’s shield would remain in the air after the unit gets killed.
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Fixed an issue where a string of text appeared while aiming a Chiron enemy’s Agile Leg body part.
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Fixed an issue where The Exalted could overcharge her Will Points above her maximum value of 28.
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Fixed an issue where the Dazed animation would sometimes appear on the ground.
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The Hatching Sentinel’s electrical visual effects can no longer be viewed before discovering the enemy.
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The Status - Psychic Ward ability should appear only once in the character info section.
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Fixed a hang when a Heavy damages its own Fury-2 launcher while shooting with it
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Fixed an issue where players couldn’t save their game when loading an autosave
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Mind control can’t be used by targets that are Dazed anymore
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Fixed an issue where the players were receiving notification for Timed Missions expiring when they weren’t revealed yet
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Jet Jump can no longer be used in some Alien Nest missions
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Fixed the fence at the start of the Prisoner of Ice mission from blocking vehicles
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Poison stacks will no longer be reduced upon loading saves where units have been poisoned
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Fixed an issue where units entering cover in a specific corner of an Anu building would kill them
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Sentinels can no longer enter their Preparing state when under the effects of Daze
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EMP grenades now deal damage and disable Spider Drones
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Fixed an issue where vehicles could deploy in buildings on certain Haven Defense missions
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The Neural Disruption ability will now disable the Siren’s Mind Control ability
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Fixed an issue where the Priest’s Radiant Hope aura was still in effect after being evacuated
HOTFIX - v. Necronomicon 1.7.3 - 07/10/2020
Bug Fixes
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Fixed an issue that caused the main factions to appear as enemies on early game scavenging sites, rescue missions and ambushes. They can appear as enemies on some of these sites if the player is at war with the respective faction.
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Fixed an issue where some defenders had no equipment in Haven defense missions.
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Fixed an issue which caused Infiltrators that used the Vanish ability to become invisible.
HOTFIX - v. Necronomicon 1.7.2 - 01/10/2020
Bug Fixes
- Fixed an issue with Excavation timers showing incorrect values.
*Fixed a hang when the player kills an Arthron and it prepares to transform into its Umbra version.
*Fixed a hang where a Pure soldier attempted to step-out behind cover with its shield out.
*Fixed a hang when shooting with the Scorpion sniper rifle.
*Fixed a hang when destroying a Pandoran’s weapon while they were attempting to shoot with it.
*Fixed a hang when killing a mind-controlled unit with the Neuralizer weapon.
*Fixed an issue where units couldn’t pass the final gate inside the final mission.
*Fixed an issue where a chair was placed on top of the Objective tile in the Crystal Crossbow mission.
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Capturing a Pandoran with a Viral weapon will unlock the Pandoran Virus Infection research.
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Fixed a rare issue where Scavenging Site crate UI could appear in the next Tactical mission the player enters.
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Fixed an issue where half-full magazines were shown available for scrapping in the Manufacturing section.
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Bash can now be used while both units are standing in Mist.
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Fixed an issue where the Arthron Bane Champion was missing its viral machinegun in the Pandoran Intelligence Report.
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Corrected several typos in the Pandoran Intelligence Report.
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Fixed an issue where New Jericho aircraft remained on destroyed Pandoran bases.
HOTFIX - v. Necronomicon 1.7.1 - 09/09/2020
Geoscape
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Reduced the amount of Hoplite units that will be present at ancient sites.
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Reduced the frequency of attacks contesting ancient sites.
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Reduced the requirements needed for Pandorans infused with exotic materials to appear.
Bug Fixes
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Fixed an issue where a Spider Drone’s explosion radius doesn’t show the predicted damage.
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Helena’s unit model has been updated.
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Fixed an issue where Legacy of the Ancients DLC missions could sometimes replace other story missions.
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Fixed several collision issues on the new Legacy of the Ancients maps.
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Fixed an issue where the Jet Jump ability couldn’t be used if the player controlled unit was standing in an enemy’s corpse.
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Fixed an issue where allied units couldn’t move after defeating a Cyclops enemy with a melee attack.
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Several environmental objects on the new Legacy of the Ancients maps have been made destructible.
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The Rebuke and Scorpion weapons have updated visual effects in the Personnel screen.
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Fixed an issue where the Scyther weapon wasn’t being treated as a two handed weapon.
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Pandoran Reports show the correct HP amount for evolved Scylla enemies.
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Fixed an issue where a site’s exploration status wouldn’t get completed despite the UI showing it is.
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Fixed an issue where the units’ movement range UI wasn’t appearing on a specific Synedrion map.
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The Evacuate ability will now flash yellow when a vehicle is standing on an evacuation zone.
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Changed the Quick Aim ability’s text after it was activated.
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Fixed an issue where the character tooltips within the Tactical layer would sometimes show an incorrect value for a unit’s HP.
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Fixed an issue where loading a save would make level 7 units drop down to level 6.
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Fixed an issue where the flamethrower didn’t create flame tiles and had inconsistent sound effects.
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Fixed an issue where the Return Fire icon wouldn’t always appear on enemies with that ability.
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Fixed an issue where the player didn’t regain control over haven defenders after they got released from an enemy’s mind control ability.
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Made it less likely for first tier diplomacy missions to appear far away from the player’s currently explored sites.
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Fixed an issue where the Moon Launch mission wouldn’t be available if the player unlocked it at the same time as a Haven got attacked.
Phoenix Point v. Necronomicon 1.7 - 26/08/2020
New DLC Release
Legacy of the Ancients delves into the secrets of the Antediluvian Civilization that predated modern humans on Earth. Explore ancient ruins for precursor knowledge, and use it to unlock a whole new line of Phoenix Point weapons and technologies. But beware: the Ancients left powerful guardians to watch over their secrets; you won’t be the only one seeking to control this ancient knowledge. New rivals will rise up as the legacy of the ancients is revealed to humanity.
Includes:
new story missions and cinematics
new mission types
new enemies and new evolutions for the old ones
new environments
new points of interest on the globe with unique way of exploration
new resources with unique way of obtaining
new researches
6 new powerful weapons to manufacture
Geoscape
Pandoran Evolution
- Increased the speed at which Pandorans evolve.
*Increased the stats of most Pandoran enemies, especially the melee ones.
Recruits
- Increased the resources cost of higher level recruits.
Havens
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Slightly reduced the rate of starvation.
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Reduced the frequency of Haven attacks.
Tactical
- Skill points awarded after missions are adjusted based on difficulty.
Abilities
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Strongman personal skill’s damage and accuracy is decreased from 30% to 20%.
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Increased the Perception reduction to 20 from 10.
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Increased War Cry’s AP cost from 0 to 1.
Weapons
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Slightly decreased the accuracy of Pythagoras VII.
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Decreased the accuracy of Shotgun weapons
Bug Fixes
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Fixed a hang caused by the Yugothian Entity being killed by a high stack of Poison damage.
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Fixed a hang caused by killing a Terror Sentinel with a flamethrower weapon.
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Fixed an issue in the Tutorial where players couldn’t add more items to their Inventory, blocking their progress.
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Fixed an issue that prevented the Inventory window from closing.
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Fixed a delay after using the Priest’s Mind Control ability.
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Mutogs will no longer communicate using human voices.
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Fixed an issue where the water in the Pandoran Lair maps would not be generated when loading the level.
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Vehicles will no longer dive into the ground while moving on certain maps.
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Fixed an issue preventing the damage preview from showing on enemies’ health bars.
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Units won’t die when they climb tables on certain maps.
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Adjusted some of the map generation so that it doesn’t block vehicle movement.
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Scylla’s ranged weapon mutations now show the correct Range stat.
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Fixed an issue allowing the Induce Panic ability to work on targets with more WP than the * Priest casting the ability.
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Fixed an issue where the Scarab’s weapon couldn’t fire after getting repaired.
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Fixed an issue where the Spider Drone’s animation for jumping up or down one level wasn’t activating.
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Fixed an issue where the Interact ability wasn’t appearing on the objective of the Sixth Initiation mission.
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Scyllas can no longer spawn Mindfraggers while they are panicked.
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Fixed an issue where several research projects could be completed at the same time.
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Fixed an issue where some Pandorans could appear with weapons that have not yet been researched.