1.An Enemy unit shots over full cover.
2.An player unit reacts to it with overwatch, and destroy the enemy’s weapon or arm.
3.thus the enemy unit can’t shot, and hang-up occur.
Yeah, I’ve noticed this one too. If overwatch damage makes the action the panda is trying to take impossible, the game hangs.
Pretty sure I’ve seen it happen for taking out legs too,in cases where the panda was still mid-move, but past the point where it could have moved with a disabled leg/s.
It was the reason I stopped my last playthorugh to wait for bug fixes. The odds of overwatch causing a hang made it practically useless.