I know I said I wasn’t intending on playing this game again, but today I decided to try to beat the game in one day for my own reasons (I think I can, but this one’s probably going to take 2 days. Recording it.) and I’d discovered something that made this game really neat and actually fun. I was reminded of original Xcom. (Note: I’m only doing what I feel is necessary in this run. I wasn’t sure about this mission though)
The mission took 17 minutes.
I responded to a Medium Threat Haven Defense with New Jericho on Day 28 on Legend difficulty. I brought only a Helios with 5 soldiers at Night. While all 5 soldiers were level 7, I hadn’t bothered doing much with them. No armor on 4, no SP spent on 3, nothing particularly special about the rest.
My Team
- Assault: No SP spent in anything. SYN Rifle w/ Ammo x3, 2x Med Kit, 1 Grenade, No Armor
- Heavy: No SP spent in anything. PX Autocannon w/ Ammo x2, 2x Med Kit, 1 Grenade, No Armor
- Heavy: No SP spent in anything. PX Autocannon w/ Ammo x2, 2x Med Kit, 1 Grenade, No Armor
- Sniper: SP spent in Extreme Focus (10) and Quick Aim (15), +3 Willpower (24). PX Sniper Rifle w/ Ammo x2, PX Pistol w/ Ammo x2, 2x Med Kit, 1 Grenade, No Armor.
- Sniper: SP Spent in Trooper (25), Quick Aim (15), Master Marksman (20), Marked for Death (30), +4 Willpower (34). NJ Rifle w/ Ammo x2, 2x Grenade, NJ Sniper Helmet, NJ Assault Body + Legs, Blast Armor Mod
Enemy Team
1x Triton Poacher (Paralyze Pistol)
1x Triton Footpad (Assault Rifle)
1x Triton Thug (Shotgun)
1x Chiron Fuji (Fireworms)
1x Arthron Scourge (MG + Grenade Launcher)
1x Arthron Brute Champion (Light Armor + Poison Head + Shield + Claw)
1x Arthron Tyrant Champion (Heavy Armor + Poison Head + Shield + MG)
Allies
lol. Doesn’t matter, they didn’t do much but distract the Chrion for a few turns before being burned alive by the fireworms. For some reason NJ AI has a hard time targeting anything, even at point blank. But I think they were a Sniper and 2 Assaults.
Mission Summary
Right away I ran a Heavy up on a rooftop but didn’t spot anything other than the Chiron. I moved my other 3 unarmored units behind a building before finally moving my “Leader” unit and disappointingly he discovered an Arthron on top of the building out of sight near where I positioned my first Heavy. Needless to say, the Heavy died the next turn, so I was down to 4 troops, 3 of which were naked and barely armed.
What ensued was a tense match of trying to outrun the three Tritons and an Arthron chasing my units down a back alley and into a building. One was half paralyzed and somewhat injured while another got hit by a grenade, but no limbs were lost. Careful retreating and overwatch with a few shots taken here or there (I’m surprised the soldier who was paralyzed didn’t die, I feel I made a mistake there by shooting his rifle and moving instead of just sprinting). NJ shot the Chiron but didn’t do much and then ran up to it getting themselves killed by both Melee and 1 volley of fireworms… the rest of the fireworms were landing on top of the building my units were in.
After finishing the first wave of enemies, I healed and re-positioned to try and take out the Chiron. Finished it off while clearing the dangerous worms and baiting the rest into killing themselves behind walls. As that was happening, 2 of the last Arthrons came to chase me down. One ran too close and did nothing and got itself killed while the tougher one was keeping an eye on me with its deadly MG. I had to retreat into the building and take cover while trying to take careful shots to whittle away its armor. I ran my sniper back around the building to try and flank it just in case I couldn’t take it out from the front. Fireworms were still dropping off the rooftop and one got me by surprise, but the Blast Armor helped. Finally the Sniper flanking the Arthron was able to take it out and I won the match after killing the final Fireworm.
That was a satisfying experience. Tense! Knowing any soldier could die by 1 round of accurate gunfire, I couldn’t risk any half-cover shots and had to constantly be on the move. No alpha striking was possible, but I was effectively able to outmaneuver the enemies just slightly and take them out one by one. I probably could’ve lost another 2 soldiers and still beaten it after taking out those Tritons. Honestly I made more than a few mistakes or pointless actions, and overall it felt just right.
What I LOVED about this was that basically 4/5 soldiers were throwaways and that the Chiron + Tyrant acted as mini-bosses. More specifically, I loved that my fear of losing the soldier was entirely constrained to the mission (1 soldier down = harder mission) and NO fear tied to the time invested in the soldier (easily replaced). The soldiers were trained in a base with 6 Training Facilities (+NJ Training Research) so the lost levels didn’t mean anything to me (still have 6 lvl7 backups at that base). They had no armor, so the one who died didn’t cost any resources either beyond the Food to recruit him. I was able to kill enemies, but I couldn’t be cocky. I couldn’t destroy the enemy with my eyes closed and my hands tied behind my back basically, everything was a threat!
For once the environment became my friend instead of my enemy.
Current Game Stats
I’m beginning to think this is the way the game’s meant to be played… So far @ Day 28:
- 0 raided resources
- 2 stolen aircraft (1 helios for scouting, 1 blimp for missions)
- 1 Diplomacy Mission (destroy SYN food for NJ)
- 100% with NJ, Unfriendly with the rest
- 3 Scavenger Missions (none of which were fully completed)
- 1 Rescue Mission (saved two heavies, assault died)
- 10 Research, 3 Manufacturing, 1 Archaeology, 6 Training Facilities (in one base)
- 3 Scarabs, 1 Armadillo
- No advanced classes (yet), no cross-classing (yet)
- 0 Steal Research (will get to it once I find a Synedrion Tech Haven… hopefully soon because I’m behind on the Paralyzing pistols for the Scylla that just came to town. But I do have an alternate and more risky strat utilizing Neuralyzers + Armadillo)
- Only 5 soldiers have any armor equipped (the armor I started with + some NJ armor), but have 3 teams
Most resources have been obtained via trading, scouting and completing story missions.
The game is so much more fun without super teams… My “A-team” (who still aren’t even lvl7, but a mix of 4-5) that did the Antarctica mission consisted of a Scarab, a Heavy with NJ Armor + GL + Fury2 + Boom Blast + adequate WP, a naked Sniper with Hel2 + Quick Aim + lots of WP, 2 naked “rookies” with PX ARs, a Bandit Heavy with DeceptorMG + War Cry + Bash. Most missions (including Antarctica) with this team is a snoozefest. Everything’s demolished within about 3 turns and MAYBE an enemy hits me (at least within the first month, this won’t last forever)… but that other one was amazing. Pacing and difficulty is working rather well this time around as I come into the end of January due to ignoring equipment and focusing expenditures on facilities instead. (I think something’s wrong with Boom Blast, it’s too powerful and I feel as though weapons like the Hel2 should have a strength requirement to equip)
I really hope others try something like this. Next game (if there’s a next game) I’ll probably delete all the armor right away.
Only things I wish I could change right now would be changing how SP is gained. Something like (very rough, just tossed out there):
- 1*[Soldier Level]+1 per mission.
- Every extra 300XP gives 5SP beyond level 7 to a max of +50 SP (works with Training Facilities)