Back in the BB days, I gave up on vehicles and just depended on foot soldiers. Vehicles weren’t survivable enough and took up way too much space. Once I got into the infantry-only habit, I got stuck in it for a while.
On my most recent campaign, I’ve been getting vehicle rescue missions all over the place (6 total). So, rather than just letting them sit around for base defense, I decided to give them another go. They’ve been more than a pleasant surprise.
The Aspida is my favorite. Fast, with a 40(!) paralyze melee attack and full soldier heath restore, it’s a capture and close-defense monster that can also rescue you from the dreaded disabled arms. In addition, the fact that it’s entry point is in front allows you to debark a unit into cover and then restore it if the unit is then targeted. It’s a great synergy. Just don’t leave it out in the open where gunners can tear it down.
The Armadillo comes next. The hefty armor and 1200 health has really increased its survivability. I love watching forsaken fire iconoclasts into its front armor for 0 damage. The gun still has low accuracy, but you can survive up close now, so you can actually use it. It’s surprisingly good in Nest missions for flank defense — it basically blocks a hallway and can tear up anything that comes close.
The Scarab? Well, that one still sucks, IMO. Infantry artillery options are still much better, and its armor isn’t good enough.
The vehicles really shine in scavenger missions, especially the later missions with the extra loot. Ferrying troops around the map to gather loot and then unload it into the vehicle inventory is very nice and allows you to collect a lot more stuff.
I’ve yet to use one in a Lair or Citadel, but I definitely plan to.
I’m now building Helioses specifically for the purpose of quickly ferrying vehicles and accompanying technicians to where they’re needed.
Vehicles have definitely made this latest campaign more entertaining.