Closer to OGXCOM I guess. I find 16 soldiers can be a bit much if you have to track their special abilities, but 6 was way too little to have fun in FXCOM. My sweet spot would be around 10.
I hope so because I like the idea of cannon-fodder more than super-soldiers known from XCOMs. Some of soldiers from PP would surely live long enough to be more experienced and more valuable on the battlefield, though.
Still, I am not sure there will be many situations to command that many soldiers in one place.
But even 10 is quite a number - it makes me believe maps will have to be much bigger to fit in all these units, both people and monsters, and Iām so excited about it
Iām not sure if donning the armor will be posible during the mission. Would be nice, but probably will take some time. And backpack space arrangement can take place of this paper doll (like belt, shoulders etc.)
EDIT:
Oh and my vision of inventory was for those cases where you have adjacent characters. When there is one soldier at a time inventory screen can be quite different.
Love the Apocalypse managment, much clearer then ever before.
Just as in-cheek joke how same problem was done āin pastā - in Laser Squad
days we had to drop item and come with soldier no 2 to pick it up.
But it took a lot of turns and APs. So there was a original exploit - **we had free throw option for pretty anything so we used to hit another soldier with weapon and ammo. It was quite accurate, but throwing soldier would loose quite a lot AP and Stamina for heavier objects while recieving one could take a bit of damage esp. if not having armour. If I remember the effect even weapon would end in the recipient inventory.
If we had a free throw back (like free aim) one could play rugby (no, its not football cause that is name for soccer).
Keep on with improving inventory sys.
Well, armour is just kind of vest and I dont find that much dramma in changin it, if we had few.
I would just not make it possible if āsuit armorsā are made that have some special ability e.g. like Enemy Within had a stealth armor or Xcom real flying one with jetpack (not jumpable but really movable over levels).
That doesnāt sound desirable. Armor swapping can introduce balance issues, and is also not something you can realistically do within the abstract timeframe that a turn represents (letās say 3-10s per turn). You way be able to swap gloves or helmets, boots even, but not a chest piece or trousers.
While any improvements sound great, this is what is implemented in BB2 - no cost trade to receiver if he is adjustment to you.
DT gaming 26:00
This feature was also present in Backer Build 1
Hi Devs,
Wish I can share my inventory to any of my soldier as I want, because current game have is kind a bit confusing and I canāt share as I wanted - or did I miss some inventory feature here?. Thanks.
*Just a rough illustration where I can choose my inventory at certain squad unit formation.
Not sure but perhaps you didnāt noticed the tab at right to select another soldier.
You can exchange with any soldier close but not on diagonal. Only two are shown at same time but the tab at right allow select another soldier to exchange items. With soldiers not having the skill to remove AP cost for equipment management it will cost one more AP. But a soldier with this skill can also manage other soldiers inventory for no AP cost.
Ahhhā¦youāre right, thanks.
Devs, please improve their design a bit for those sharing inventory tab there. At least give a portrait picture or some visible indicator of the soldier on each tab, some time I couldnāt remember their name, especially sharing with same soldier class .