Of course it’s easy to add dynamic shadows and line of sight in 3D:
Believe me there were some players who used saves in original game to “save” as many soldiers as possible.
There always are, just in the 2012 version it was much more prominent due to the factors I’ve mentioned.
Isn’t that part of lore where secret project is leaked to the public and laughed about in TV similar to today’s media? Almost everybody now want to find something to drag into public space and criticize it in the name of “higher” standards, some-equality, some-phobia etc. etc.often being hypocrite at the same time?
It’s a “Marxist” subversive technique: https://www.youtube.com/watch?v=5gnpCqsXE8g
It’s not a coincidence or an accident unfortunately. It’s not perpetrated by the KGB by the way, but you can learn more about it in the video if you like.
Manually selected starting position probably would lead to 2 or maybe maximum 5 different starting points for each player no matter how many times he would press that “New Game” button.
That’s supposing there is the option to build multiple bases. And the point is to offer choices that can lead to different beginnings/playthroughs, which gives variety and with it, thrill to many players, including me. But we’re different
Having endless sandbox is nice, but I think that there should be some point in time where the pandoravirus should conquer whole Earth.
I must admit I haven’t played the game yet and don’t know much about the story. the game won’t even run on my system, so posting this won’t benefit me immediately, only some time in the future perhaps So I can’t really comment on this, except that the original game could add overwhelming amounts of tension with its mechanics that I’ve described without a time limit. And I’d definitely prefer that a game can add suspense without the cheap, lazy trick of a time limit.
Here I suppose we will see single havens fall one by one. Not the whole counties collected in the council.
Again, unfortunately I’m not very familiar with the game and what “havens” are in it. But I did play Xcom 2012 and what killed the fun was knowing that I’d unavoidably take 2 steps back with that “1 step forward” of hopefully succeeding on the selected terror mission. The game would punish me for successfully completing a mission basically and it felt unfair and discouraging. In the original it felt like a massive victory to complete a terror mission and it gave a very much needed morale boost and sense of hope.
for me constructing whole building in few days or even a month is immersion breaking, especially if it will be in underground / cave like base
I’m not sure if building bases would even make sense in this game as I don’t know much about the lore. If there’s any chance that they’d be a good match, I’d vouch for multiple base building
That was cool in original game.
I hope it won’t be like that. I’m getting too old to wait for 100 shots made by aliens and watch how single bullets fly through the air.
To be honest, it was unrealistic and if I set the projectile speed too slow in the settings, it felt tedious instead of tension-building, so I had to find the speed setting that did the job perfectly
Would you like to share what you think of the 5 and 4-star bullet points in the post and how they could be implemented in PP?
EDIT: I’ve messed up the quotes and included my answers in them too I’m not sure how to use them properly, could you give me some hints? EDIT 2: I think I’ve got it now