I was having a hell a time with this mission. I kept on getting swamped with enemies about halfway between me and the ship. At first I thought the mission was just broken, but then I realized that I wasn’t paying enough attention to geography of the map. I was finally able to beat this mission after carefully plotting a route that reduced enemy LOS as much as possible. Things got really tense once enemies started spawning from behind as well, but I was still able to barely escape with all my dudes.
Honestly I think it was the most fun I’ve had with PP in a while. Nice work!
Also think that this is one of the most interesting missions in the game. But yes it is triggered too soon in the campaign.
But I also understand SG. Postponing this mission for too long would create impression in players that there is not much of new content related to Festering Skies in the game. Many would complain that game doesn’t offer anything new for too long.
Agreed. There aren’t many nail-biters in PP that aren’t caused by player error. It’s easily the best prepared mission. Kinda makes me want more reinforcements on scavenger missions (but not soldier rescues, those are already hard, sometimes infuriatingly so).
Seems like it could fail with just a MG burst from an Arthron or such.
Also quite “Meta-gaming” to send a lone Heavy to recive a gift/doing mission.
Knowing how it has been with lairs, it is too bad SG doesn’t concider this.