Where all those people now then?
But more seriously. BB3 didn’t have progression so few perks that where there can easily be assumed as an end game perk. I wasn’t even thinking that “rage burst” or “return fire” is something that you will have to unlock. Then BB4 came around and a lot of perks where added, some where OP as hell but many where pretty simple ones, like “point my turrets at the same target”, additional proficiency with a pistol, ability to use mounted weapons and etc. Abilities where locked behind minimal attributes too, Exertion was heavily criticized and any class combo with assault was a new meta. We didn’t got less of it, we got more. As I’ve said in the first post, I don’t mind perks as a concept, what I do mind are perks which are complete meta, which allow you to do something that just doesn’t make sense in a physical sense and is not intuitive. Like what kind of training would allow a soldier to run 500% faster just by using his willpower multiple times in a turn, or start shooting both faster and more precise. Double shot was like a high end ability with a cost of 5 willpoints (max pool 16) and limited to an action right here and right now - it was an investment, you would use it only when you really have to, but still abusable. If that would take APs in addition to willpower then no problem - the guy is taking more time to align his weapons for multiple precise shots and maybe get’s one extra shot for a price of two. Instead we got Quick Aim, which allows you to do pretty much the same but is less taxing on willpower so easier to manage and practically can be used more often. So I’m sorry that I wasn’t posting earlier because I though that devs would go for a balance where abilities are less OP and are not suppose to be used on every turn. Something like Rapid Clearance can be achieved already with a Dash, instead we can even stack it on top of Dash and on top of itself, adding some Quick Aim into the mix for a good measure. And getting this “beautiful” combos is just a matter of restarting campaing and doing exactly X and Y combination of classes. No training, no hard choices. All this just to steamroll enemy into submission where they are in constant panic after a second turn.
Sorry, this is turning into a bit of rant. I’m just not enjoying these battles all that much anymore. I had enough of this “fun” in XCom2, where at some point you even forget what some enemies can do as they got killed again and again on first contact without a chance to react.