This is not complaint but just a concept consideration. Perhaps someone can give me an alternate consideration.
Here are might thoughts on heavy armor in regard to the heavy class to start.
- The image of heavy tank walking through the battle field is cool, however, because assaults typically lead the charge that does generally happen. Instead assaults generally are the ones tanking fire.
2.Being slower than assaults’, heavies look to get a good vantage point so they can contribute. This leads to developer giving them a jetpacks, which furthers the tower camping style of play because it prevents them from shooting and moving on the same turn.
- Realizing they are not taking fire in the tower back behind my assaults, but can’t hit a thing because of poor accuracy, The first thing I end up doing is replacing the head and legs with Acheron sniper armor (or the best sniper armor I can get) so I can actually hit things. So no they looking like power lifters with tiny heads who skip leg day … but they hit stuff… so cool.
4.The second thing I do is multi-class them to sniper for quick aim so I can use all my action points, Master Marksman because I can use the improved aim from my tower more than 10 spaces away from the action to avoid wasting a turn with the jetpack, and Weak Spot so I can strip of that armor if I don’t out right kill and enemy with the first shot to ensure my extra aim second shot at least really hurts.
- Now that I have a Heavy/Sniper generally just give it a sniper rifle, and mix my sniper into heavy giving him a heavy weapon too, this is because the have similar desires and the merge gives my sniper quick access to high ground and access to rage burst for taking down the bigger enemies.
This seems like the natural progression of the design. I completely understand the mixing assaults with heavies (grenadiers), berserkers with heavy (better melee, Adrenaline Rush heavy cannon, ignore pain immunity to mind control), and the Infiltrator with heavy (because a sneak attack with heavy weapons is just good fun) but then I don’t need or want the jetpack with any of these builds. Assault grenadiers want Wardog for taking hits without accuracy or speed penalties, Berserkers want Acolyte chest for +2 speed, and infiltrators wand Acheron or Styx depending on how I want to play them and what heavy weapon I choose.
When do I ever want a jet pack with 40 armor and -10 to hit? The Heavy Tower Sniper would be better off with a lighter armored jetpack that had a reduced accuracy penalty.
So I do use the Anvil-2 chest armor… but never on heavies. I used it for shotgun assaults who don’t care about the jetpack or the -10 to hit but really REALLY want the 40 armor so that if they point blank an Arthron with machine gun armor and it does die or take the arm they don’t immediately get wasted.
Would these not make more since? …
Wardog chest with 40 armor, -15 stealth, and -5 accuracy (I would be happy with a similar change for all wardog armor)
Anvil-2 chest 20 armor, -15 stealth, -0 accuracy, and the jetpack
Thoughts? Let us discuss!