Game play is far too difficult and game isnt fun

So you admit you are a Griefer. One that goes about willingly to smack talk like a troll? SMH

Just your keyboard-warrior opinion nobody cares son. Go play, meet some real people.

Ha! We are the same age. What a coincidence? At our age we should know better than squabble over a daft game.

Dude I don’t want to play 350 hours. I want to beat it on EASY MODE. Ffs it should @*(&¨$ EASY. You know like in a PIECE OF CAKE? For any kind of specs and soldiers? Even with just 4 people? That’s the meaning of easy. Otherwise I would play on hard to get a moronic achievement.

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Easy mode is unplayably easy…i dont understand how somebody could have a problem beating this game in easy mode…

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Oh I am sorry if you are a genious. I am not. Furthermore I didn’t thought I would need specific classes/weapons/skills so I never bothered to build a super scheme to maximaze everything. I just went random to experience different possibilities and… have fun.

i dont maximize on anything… on Easy, you get staggering amount of SP every battle you fight… you end up with maxed out soldiers very fast… recently, i dont even multiclass my soldiers… Game is not that hard… but i agree with you balance is not there yet. Some classes are pointless now, some are way too powerful. some weapon/perk combinations are just ridiculously powerful, and some are just not worth the points spent.

that’s why i’m working on weapon overhaul mod, not to make game harder… but to make game more fun to play, while making certain weapons a lot more useful to player (but at the same time, more useful to AI as well.)

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Playing on easy I come to this mission were you have to retrieve a vehicle. It’s a long thin map and the aliens spawn randomly from the sides. Also you have two of those mushroom things. Who on earth made this mission? You have to crawl through it because aliens can basically be on you in one move. Plus the mushrooms are hidden behind a building so you can’t dispatch them until the map is swarming with bugs.

And you call this fun, you can this fair? Pigs have handbags.

Spawned AI cannot fully move in turn they spawn… you dont need to move with all soldiers to the vehicle… just the fastest one (assault), leave others along the way, so they can shoot whoever spawns… Snipers are perfect for this… Sentinels (mushrooms) are easy, they dont do anything besides spawn mist (they dont spawn worms or mindfraggers)… you can kill them when there is nothing else to kill… and once you have that assault in the vehicle… you usually can do whatever you want… if its vehicle with missiles, you literally can wipe out anything on the map… if its Aspida, you can capture anything you want… its quite easy mission, especially on easy, where there are just few reinforcements…

In theory. In practice by the time I get to the mushrooms they have covered a great deal of the map in fart gas. My snipers are a joke and couldn’t hit a barn door, and because of the fart gas you can’t see stuff until it’s to late, not to mention the aliens take around four shots to kill.
It leads to frustration and the feeling the game is out to get you and not entertain you.

Did I mention I play on ‘easy’? Easy my ****.

I was a early backer and the game seemed to be coming along nicely at first, but over time it’s developed into a developers vendetta against fans of the game. They must detest casual players.

A game should be easy at easy. BUT, being easy is not mean that you will just play like you used all the cheat codes. Easy is no mean cheat. So you will have some challenges, sometimes you will lose too. You will learn in time and success later. Like here, you will detect mushrooms and kill them as soon as possible.

I don’t think that other xcom games were so easy too. If you were a backer, you should somehow familiar to this games.

Casual players? Which ones? If you mean a Fortnite player who does not played any strategy in his life as casual, sorry but that player should not start with a complex game like this.

You probably do not know any mechanic or tactic in this kind of games, as it’s totally normal, but you just don’t want to learn about them too… What is your point to play? To kill every enemy with one shot? Immortal soldiers? Infinite resources?.. this is not easy… this is cheating…

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They have an easy mode, you know. Also, I like the challenges PP presents. So much so, to the point I have over 250 hours invested in it.

IMO, *every game should have an Easy Mode, for people like yourself. However, that Easy Mode will not show the real challenges in game. Nor help the players Critical Thinking processes very much, if at all.

I agree, 100% with the following.

Well said, if brief, Councilor :+1: :clap: :bellhop_bell:

Well, I do (although I play on veteran). As we’ve been discussing in a number of topics, strategy layer development (resources, alliances, 2nd aircraft, etc) in the first game weeks changes the game’s difficulty ENTIRELY, while ALSO being heavily affected by RNG (starting position for your base and each faction havens).

Also, player development does not seem to be tuned to pandoran development. As of the latest patches, pandorans evolve quite quickly. For someone that does not know how to maximize their resources/alliances and reach worthwhile tech, player development is SO MUCH slower. Pandorans probably become way stronger than the player, fast, specially when you also consider that this new casual player has no real knowledge of common tactics for the game and is probably just using the Ares with 4-6 soldiers and one aircraft.

Easy mode should’ve pandoran evolution like it was in cthulhu, melee enemies through almost all of january. Also, it would be ideal if Ares did not become totally obsolete against armored targets (vs other ARs and any other weapon really) or had an upgrade.

It’s OK to expect the player to learn tactics and strategies in the long term, but for his first campaign in easy mode the game could be much more lax and tune RNG and pace much better.

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i actually checked the game files and must say you are completely right… Pandoran progression is by default way too fast, while difficulty adjusts this by increasing it by certain multiplier… Problem is, that on Legend you are multiplying base values by just 2, which means base values that are used by Easy difficulty are quite high (or not that much lower)…

So, if anything, Pandoran progression needs to be slower for Rookie…

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…and those views play into the problem.

Telling people that that “easy mode is unplayably easy” is the equivalent of “get gud!” and pretty condescending/insulting to those of us who do have trouble playing on Rookie or Veteran.

I’m happy for all of you who are awesome - tactical geniuses who can breeze through this game at Legendary difficulties while asleep at your keyboards. I hope you’re really that good just in case the alien/zombie apocalypse shows up and that you’re on my side.

On the other hand, I’m not awesome and not a tactical genius. I don’t find Rookie easy to beat. I’ve played al lthe X-com games and without mods, anything tougher than Veteran is an exercise in frustration to me.

If developers don’t want to include my playstyle and simple game capabilities in their design specs, they should make sure to say up front - it’s a damn hard game and there won’t be an easy mode. I’ll happily NOT give them my money. But if they do include it, I expect them to listen to feedback from players who aren’t breezing through Legendary. It offers ONLY a skewed perspective of that difficulty.

I don’t try to play in your lane and ruin your fun calling the game too hard and asking everything be made easier, so give me the same level of respect.

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maybe thats the problem… you played them without mods… which means you are used to very easy game… modded Xcom games like Long War made base Xcom a lot harder…

In beginning i also played Rookie difficulty… but once i tried Legend, i must say its way too easy on rookie… you start with huge amount of materials, you start with 6 soldiers instead of 4 on Legend, and you can recruit fully equipped soldiers from havens, while recruitment cost is a lot smaller… and of course, you get 15 SP every battle, where on Legend you get only 5…

All this combined means you can develop strong squad a lot faster, and have both skills and perks you dont get with Legend… thats why i call it unplayably easy…

I found X-com without mods to be too difficult to beat past Veteran and that was with hundreds of hours in them…I certainly did NOT want to make them harder. That being said, I did play Long War on easy mode and it was an exercise in frustration. I found other mods to help make it easier and then really enjoyed the extended game play.

I don’t find playing on Rookie too easy. I still find it challenging. The extra materials, extra rookies and coming with equipment simply made the game playable for me without frustrating me by starving me for everything.

All those other things you mentioned - lack of gear, lack of resources, lack of starting troops, lack of SP…all that sounds proper for someone playing on legendary. Have fun with that, I absolutely know I would not.

And for me, all that combined means I can play the game and have fun with it, without stressing over how difficult it is and how much time I’ve wasted if I make a big misstep and my entire squad is wiped out…it doesn’t necessarily mean I have to restart the campaign (because I don’t want to spend 10 r/t hours trying to recover from a squad wipe…and ultimately put in another huge chunk of hours trying to catch up to lose the game because that error at the beginning was critical).

Anyway, where this game needs some improvement on Rookie, is the speed of Pandoran evolution, which is way too fast, which means Pandorans outlevel Rookie player way too fast…
Another problem for Rookie is the difficulty curve being way too steep in the beginning - Game is challenging for new players in the beginning, where they just learn new mechanics, but once they develop the squad properly, game is suddenly very easy - Level 1 soldiers in first few missions are very weak even on Rookie.

I agree with that, they definitely outleveled me too quickly and it made some missions very, very frustrating for me.

Even with a developed squad, I found the end and near end of Rookie still challenging. It might have been from the over-developed evolution of the Pandorans or it might have been the sheer number of attacks and bases I had to constantly deal with, but either way - I never once found it too easy.

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