Haven’t played this game since December but I can’t believe how much easier the game is now.
- Most enemies are shredded apart in seconds by the basic assault rifles even on the 10th-20th missions. No tactics seem necessary anymore, just point and shoot.
- Skills aren’t even necessary early game it would seem, can easily get by without leveling anyone up… and why? (mostly because of 1, and more on that on 3)
- Enemies just walk out into the open, expose themselves and often set up overwatch into areas that don’t even have the range to hit your units. They will often move to a good spot behind cover, then use up the rest of their AP to expose themselves for no reason before ending the turn.
I’m playing a Forsaken Scavenging Mission on the third week of this game on Legend difficulty. Three Level5/6 units and a Scarab. One has basically no armor an a sniper rifle/NJ pistol, one has heavy armor + fury rocket launcher + ANU shotgun, one has assault armor and assault rifle, no cross classing. First turn I ran all of my units on top of the building in the middle of the map, with two Forsaken immediately in sight with only enough AP left to fire a fury rocket and warcry… did so, disabling the two. They regenerated limbs, moved a few spaces BACKWARDS (exposing themselves more) and did nothing. The rest of the Forsaken moved a few spaces towards the building, set up Overwatch that didn’t even reach the building and stood out in the complete open, which allowed me to use all of my AP to shoot them with everything I had… they did the same thing the next turn, so did I… they did the same thing the next turn, so did I… they (guess what!) did the same thing the next turn (and some were panicking by now too) and so did I… They all died without taking a shot on my paltry squad or using a single ability.
I’m not bragging, but this is kind of boring considering the faction has all heavy armor and a variety of other capabilities they aren’t even bothering to use. Where’s the Frenzy? Where’s the running their melee behind cover to end their turn, incrementally closing in on me? Why is the Priest unit literally moving two spaces at a time and overwatching from a distance he can’t reach and nothing else while the rest of his squad continues to close in slowly in the wide open, dying each turn? I didn’t have to move a single unit past the first turn? Also why do I have to then run around and collect all of these crates for 10 turns with no opposition?
My Only Suggestions:
Have humanoid enemies actually try to take the crates for themselves and also evacuate off the map, with the mission automatically ending when all enemies have evacuated/died and you getting the rest of the remaining crates automatically.
Have Pandorans start off with less enemies on the map, with increasing amounts of reinforcements coming over time or something.
Edit: That being said, these missions are still better than the old scavenging missions. Also, I had one Lair and it was a lot nicer than I remember it being. I liked that I had to evacuate after killing the spawnery and how much tougher it was… however the Sirens are seemingly as dumb as these Forsaken now and aren’t doing anything remarkable or frightening and it’s still possible to disarm your troops and run them at the siren and use them as WP bait if need be, both saving them and wasting Siren turns. There’s apparently no evaluation on how to hurt me, and they just do whatever is easiest for them even if it makes no sense.