I drifted away from PP after the release of Legacy of the Ancients, so now that the game’s “finished”, with all of its core DLCs, I thought I’d come back and give it another try. I haven’t played since the LotA release, so it’ll be interesting to see the changes.
Difficulty is Legendary, no equipment switching between aircraft. I’m really hoping they’ve done a few things to improve the issues that made me give up on the game last time. Blood and Titanium is activated (it’s decent), Festering Skies is activated (it’s new), Legacy of the Ancients is deactivated (it’s bad).
Episode 1 (January 1st - January 10th)
Start in North Mexico.
Main difference that I can see since LotA is that the heavy’s Hel II has been replaced with a ‘Tyr’ autocannon. Damage per shot isn’t impressive, and it’s looking pretty useless until I notice the ‘Burst 3’ part. Still, I’m guessing I’m going to be continuing to mainly use my early game heavies as 40k Assault Marines.
Heavy has Farsighted/Thief/Bombardier
Assault 1 has Reckless/Sniperist/Biochemist
Assault 2 has Strongman/Close Quarters Spec/Resourceful
Sniper has Thief/Biochemist.
Nothing very exciting on the Heavy. The Sniper could be a good Infiltrator multiclass if she lives to late game. Assault 1 could either make for either a Sniper-sault or an assault rifle specialist. Assault 2 looks like a standard shotgun build.
Thief seems to be much better now that it doesn’t have the crippling speed penalty. Not sure how useful it’ll be on a Heavy though. I guess I could put him in light armour and give him the grenade launcher spec. Or I could just ignore it.
We build a couple of grenades and go explore. First hit is a Synedrion haven – no, we’re not doing that stupid mission where you have to fight an Infiltrator with a poison crossbow. Delay.
Second is an Anu haven. It’s poison worms instead of fire worms now. The same approach works fine, except that the new Heavy’s cannon doesn’t have enough ammo to kill the Chiron anymore, so my Assaults have to run up and finish it off.
2 January
Big Scavenging mission. Did the Symes Retreat. Main squad up to level 3. Activated two Phoenix Bases, started building two Satellite Uplinks.
3 January
A couple of events drain my soldier stamina. I’m just going home to rest when a Synedrion haven gets attacked. We have to fight the battle with our soldiers tired, which adds to the challenge a bit.
4 January
Rest day. First Pandoran Evolutions start appearing. Recruit a Berserker (since that’s the only soldier available).
5 January
“Mount Egg” meteor lands. NJ and Synedrion intro missions. I really hate the Synedrion one, it’s the only one I’ve ended up having to restart/reload every campaign – having to fight an invisible enemy that can 1-turn-kill your soldiers is not fun. One more Scavenging mission and then it’s back to recover Stamina again.
6 January
Took a fourth base, this one in South America. Prisoner of Ice mission done. POIs are running low so we do a NJ diplomacy mission and blow up a Synedrion power plant. It’s slow and tedious (5000 HP worth of structures to chew through), but you have to do this stuff if you want allied status, and at least we get lucky and manage to steal a couple of laser pistols.
Anu haven defence. We locate the Nest, but I want to do the NJ Diplomacy mission first so that I’ll get the reputation bump from destroying it. There’s a new Mist patch on the far side of the globe so I activate the nearest Phoenix base, in Vietnam, and start building Training Facilities there. It’ll be the base for my B team.
7 January
Recruits finally available. All three are Snipers: none have Sniperist. Sad days. Two with Thief, though. Arthron Gunners start appearing. Start a Satellite Uplink in Vietnam. Pandoran Nest cleared.
8 January
We hit a few more POIs. We’re kind of stalling, though, and a Synedrion aircraft has just moved to a low-strength Haven. Maybe it’s time to steal it.
9 January
Oh, wait. I’m being given a Manticore by Synedrion in a mission called “The Gift”. That’s nice. Maybe Festering Skies means you get two Manticores instead of one? It’d reduce the incentive to steal aircraft if it did.
Well, whatever, I still want a Helios. The steal mission goes fairly well, though a couple of soldiers come close to death. Just as well Synedrion don’t take the “killing their soldiers” thing too personally. The Helios gets sent back home while I fly on to pick up the Manticore.
Surprise surprise, it turns into a combat mission. Ooh, new cinematic. That looks like a lot of enemies. I hope I won’t have to fight them all.
Okay, it turns out there are a LOT of enemies. I have to restart this one since I really don’t expect just how many Pandorans there are. Second time I go slowly and carefully and things go much more smoothly . . . although the end is still kind of difficult since 6 Pandorans spawn out of nowhere all around you. Anyway, we win.
And we go . . . into a combat with someone called ‘Eileen’ talking at me? Okay, this is weird. It’s some sort of ATB system like a Final Fantasy game. We win but take a lot of damage and have to go back to base to heal up. Oh, and my original aircraft’s disappeared. I don’t know why and it’s really annoying, but I suppose I shouldn’t be surprised. The devs really want you to steal aircraft, it seems.
There’s a big pink flying thing on the world map that’s ‘currently moving at 60 mph’. I think it’s heading towards the haven with the pink circles around it? I try attacking it and apparently can’t. I don’t really know what I’m supposed to do about it so I guess I’ll ignore it for now.
10 January
New evolutions. Triton Maniacs and those flying bug things, Myrmidons.
The big pink thingy is definitely moving towards that haven. I guess I’m supposed to be there when it arrives? Hard to judge exactly when, though.
“Pandorans have initiated a recon flight.” What does that mean?
Okay, the big flying thing just destroyed an Anu haven. Still not sure what I’m supposed to do about this. The text popup just says something vague about ‘we need to stop it’. There’s a bar at the top of the screen that says something about disruption. Maybe I need to go shoot down the smaller flying thingy? We’ve just done the Anu diplomacy mission so I’m going to head up and try to shoot it down after we clear our second Pandoran Nest.
Thoughts so far
Expansion seems OK so far, though it has the same issues as DLC 1 and DLC 2 of being completely unintegrated with the story – Synedrion happily give me an aircraft despite the fact that I just killed a bunch of them and stole their Helios.
Losing your Manticore in “The Gift” mission is lame. It feels like they read the “Aircraft as Mission Rewards” feedback ticket on Canny and didn’t really understand it. The idea of aircraft as mission rewards was to INCREASE your number of aircraft. INCREASE. Not +1 and -1 to equal +0.
Having the new Tyr cannon for my Heavy to use is fun. I still rarely fire it, though. Its main value is as a club.