I backed this game early on because I believed we (the customers) would see something revolutionary in TTBS games.
The Backer Builds demonstrated the game could meet the current standard of the genre. The game appeared to be on the right track in being innovative early on, but as time went on the game just seemed to fall back onto the same old template games we have seen before.
Towards the end of development WE were promised more detailed character customization. We to my surprise this turned out to be a sub-standard cosmetic customization system as opposed to any meaning full character customization. In the end WE are stuck with character/avatar development that is just flat out Lazy Development or the result of a development team that was just sub-standard to begin with. I wouldn’t consider myself a avid gamer, but I have been playing computer games since the 80s. I say this to qualify this statement, “I have seen better character development systems in games that are decades old.” It is as if the development team gave zero thought into anything beyond the main archetypes.
The most recent patch is a classic example of the same mistakes that I am sure many backers were tired of seeing in other franchises. Rather than addressing the root problem of attempting to define a character in three stats (seriously, seen games on cell phones that did a better job) and start changing the skill sets that were perhaps one of the few saving graces of the game. Now I get that at some point the game needs to start making money, but when a company promises a game will be different from other franchises and spews out something very similar that company breaks trust with its supporters. Outside the fanbois, fool me once shame on you…fool me twice shame on me. Sadly the game was different, just in this case it is arguable whether it even meets the standard set by its main competition.
Not sure I would by any future products, but a few things to think about:
Stats that actually mean something, and have enough depth to make choices have consequences (e.g. maxing out willpower should have a significant trade off). Under the current system this is impossible but with the addition of modifiable stats like Agility, Perception, Endurance, Focus, and Morale, players would have to give some real thought to character development and understand the consequences of trading off advancement along specific stats.
The other thing that should be given consideration is a more flexible skill tree on that offers specialization and generalization. It should be fairly obvious that specialization should provide provide bonuses to a specific set of skill, while generalization should allow for less technical actions with bonus/penalties based on associated stats. In the current system, a character can have any two skill sets regardless of how dissimilar they are. Any new system should allow for the individual to specialize/generalize as they see fit under a set of rules that provide appropriate bonus for similar skill sets while applying a significant penalty for dissimilar skill sets.
I still have hope that something good can come of this bland offering, but for now I hope they use the money they go from me and other backers to actually build this from a two star game to at least a four star game.