Mate, look at the rest of this entire thread. I have told you my opinion in extreme detail, and I have taken the time to reply to other people in as much detail as I can, more than once.
I’m bored of this tired old debate, and I don’t have the time to rehash the same old arguments against the same old arguments again and again.
I maybe get an hour (or 2) a day where I can either play BB4 and help Snapshot to improve it, or I can reply to people who want to tell me why I’m wrong to say that the sun hasn’t always shone out of Steam’s bottom. So forgive me if I’d rather spend that precious time actually playing the game I’ve subscribed to.
For the record, I am now unsubscribing from this thread and getting on with my life. Feel free to continue arguing with other people, but leave me out of it.
Epic shouldn’t go with exclusives to deal with other platforms.
It could be like every market in the world, it always comes down to price vs. performance/support.
Epic wants to be cheap, ok, they could sell the games for 40$ when steam sells them for 60$.
Both companys would get their customers, some are just sticking with the best price and some for the best support.
I’m pretty sure there are better ways than exclusive deals.
And I’m not sure if there are. Starting to compete with someone as huge and one of the best in the ‘market’ as Steam requires aggressive approach. Maybe those exclusivity deals are part of it.
Imagine that you are new to this business. You would want to just compete with lower price? It is not enough.
Yes, there a many people that only cares about one thing - the price. Get the cheapest foods, the cheapest cloths, cheapest games and so on.
Don’t get me wrong, it is ok, but everyone should have the freedom of choosing where to buy.
There is a difference between exclusivity deals and lowering the price.
If you use exclusivity deals to get your foot in the door, you can drop the practice once you’ve established yourself, whereas if you build your customer base by offering cheaper products, you can’t really go back to selling at full price once you’ve grown.
Also, bear in mind that Epic is already lowering their share (the fabled 12% versus 30% IIRC) to attract developers. That doesn’t leave them much room to lower prices on the end user side, not to mention that selling price isn’t decided by Steam or Epic by the way, studios could decide to lower the price on the Epic store by virtue of Epic costing THEM less, but I don’t expect to see that.
So far, Epic has done everything to attract developers, hoping customers would follow them. Time will tell if it works.
I assume it would work like developer xy says, I need xx $ for my game, so steam could add their 30% on top and epic their 12%. Epic would have a better price and yould attract new customers for their platform. Everyone who wants to stay with steam, gog could play the price for these platform.