The Technicians final ability has no action point requirement, and no range restrictions. This means that the technician can cast the armor buff and then recover the wp lost if it has 12 willpower every turn. Two or Three technicians makes your virtually invincible. The armor buff also applies to their turrets. Just cross them with a trooper for return fire, and have fun.
Thanks,l will try it
I suppose that will be nerfed in next patch. Like adrenalin rush from BB5, you could use dash after that, so with rapid clearence you could run all the map in the first round with one guy
They will, but it looks like it was dodged this patch