First, i’ll start by saying that im a veteran of xcom EU, UW and xcom2+ dlc expansion.
I did play ironman at highest difficulty and i did finish the game each time.
Im saying this only to state the fact that im use to this kind of game.
So i gotta say im a bit dissapointed with the strategies in the game so far. I did love in theory the concept of action point and willpower. But what i did experience is more of a shoot as much as you can, as fast as you can and more precise as you can kind of game.
At the moment the only problem i have is my munitions, maybe im blind but i think manufacturing is the way you get your munitions and right now it doesnt seem to work so i guess it will be in the next phase.
Right now being able to wipe like 10 ennemie on first turn feel a bit too easy, and giving more hp to monster wont make it harder, it would make it dull. and basicly the best way to play right now is to ignore cover and just go strait to shooting position.
right now skills that use willpower and willpower itself are the best stats and skillz to spend point in, the 2 others stats doesnt make a big impact.
You can shoot 4 time with a soldier if you dont move and you have 10 willpower,
If you go heavy and mix it up with a solider you can jumpback to where you wanna go, get 50% of ur action back and shoot on first turn. after you just have to rest 1 turn to do it again.
Sniper class can shoot like 10 time if you have 12 will power, and a reload for ur pistol in ur hands.
the only class that feel really bad right now are the technician, their gun arent really precise, they can shoot 4 time but usually if they are not close it will hit 1time out of 4. and their melee stun is useless. When you hit at melee and you do 0 dmg and the monster does hitback you dont wanna redo this experience.
Blue zone that give willpower are kinda weird, most of the time going for them are stupid but if they are in ur way its a good boost.
So basicly i don’t have to think at all to win my missions, i just shoot whatever i have in sight, when all in sight are dead i run to get in shooting range and shoot again all in sight. no need for cover, no priority target, no real treat.
For someone who like to make hard choice for strategie like losing a squad member just to win the mission ect. i dont feel that kind of challenge right now.
Monster upgrade look interesting but a bit random but still nothing to worry really.
So making cover feel useful, making start of mission a bit less random and more strategic maybe. making monster also use cover would make that more interesting than shield(with is really easy to beat when you use aim correctly) reducing the amount of attacks both monster and the player can use would make this more interesting for strategies and less straight forward. Mini boss or variety of monster would make it more interesting. right now the litle fire worms and mindcontroller arent really a problem.
In any case im just making suggestion because right now i dont really feel that i have to think to win missions.
So am I the only one who feel that way?