So, I had an encounter this morning where I found myself faced by something like 15 grenade & MG-toting Crabbies, backed up by a handful of 'Fraggers in a Defend the Resource Crates situation where the crates I needed were split in 2 places across the map.
The best that I could hope for was to split my squad, with 2 Squaddies going left and 2 going right to defend the crates, and my 2 Snipers taking up firing positions in the centre to support whichever side needed most help. But no matter what I did, no matter how much I abused Dash or Repeat Fire (or whatever it’s called), I reckoned there were still gonna be about 5 grenade-lobbing Crabbies & 4 Fraggers coming for me when their turn came around.
And you know what? I was pleased. I felt excited for the first in a long time playing this Build. This was going to be a challenge, and while I didn’t expect to lose, I did expect to get my butt handed to me big time. For once, I was going to come out of this with injured Squaddies and a big repair job on my grenade-damaged kit.
I wish…
Forget the fact that Repeat Fire lets you kill 4 or 5 Crabbies in a row. Forget the fact that my 2 GL-toting Squaddies could neutralise 6 Crabbies in 1 turn. Forget the overlapping Overwatch cones creating a massive kill zone that ensured at least 3 of the hapless things didn’t even get in range before they were taken down. What REALLY killed the Crabbies was just how idiotic they are!
Of the 5 still standing, 2 ran in the opposite direction and hid. Only one of the other 3 got through the killzone into grenade-lobbing range of my GL guy & gal - and instead of taking them out, he turned around and attacked a nearby crate!
In the end, the only casualty I sustained was a stupid friendly fire incident, where I misjudged the firing angle on a Fragger and shot my other Sniper in the back instead. This left the Fragger free to do its thing, and I had to shoot it off the Sniper’s head.
To say this was deeply unsatisfying is an understatement.
Now, I’m going to preface all that comes next by saying that I trust Julian Gollup and his team. I am on record in multiple posts as believing that BB5 is not in the least bit representative of the final balance of this game. This is a laboratory in which JG & the Ds are testing out stuff like how OP Dash & RF might be, and just how many Sniper Rifles you can give to a Trident team before a Lvl 7 Squad gets overwhelmed. If Dash etc & Squad progression are anything like as OP on Dec 3rd, I’ll eat my hat (and I have many ) - and I doubt you’ll encounter a Sniper team until your Squad’s at least past Lvl4. JG invented this genre, he knows how to balance these things, and he knows how to introduce gradated monster challenges in line with Squad progression. There’s a reason you don’t encounter Mutons in your first X-COM encounter, and it’s not random. So chill out people and trust that he knows what he’s doing.
That said, the encounter I just described highlights some systemic problems with the current AI + Will build as it stands that I think are worth discussing.
THE PROBLEMS:
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Crabbies are stupid. We know that, but no, they’re REALLY stupid! There should be a line in their code that says IF a Squaddie is in range, THEN the Crabbie targets the Squaddie, NOT the crate. I have no objection to Crabbies lobbing grenades at crates on the other side of the map right from the word go - sacrifices have to be made and I never expect to gather every resource from a mission (or at least I never used to); but when they’re faced with a choice between keeping themselves alive by shooting at a Squaddie or reducing the amount of apples I get to eat by a couple of handfuls, TAKE OUT THE SQUADDIE!
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There is a serious feedback problem with WP as it currently works. When you kill a Crabbie, 2 things happen: a) all Crabbies lose 1 or 2 WP and invariably panic, b) all Squaddies gain 2WP. So you end up with a negative/positive feedback loop in which the Crabbies lack the Will to do anything useful and the Squaddies gain so much Will that they don’t have to think twice about blowing 7 WP per turn on Quick Shot + Repeat Fire and taking down another 5 Crabbies in 1 turn, which only reinforces the loop further. Most of my Squaddies spend most of the game hyped up on 20+ WP, while the Crabbies are cowering in a corner trying to Recover.
There seems to me a couple of very easy fixes to this:
- The only Squaddie who should get a WP bonus is the one who made the kill.
- Crabbies should only lose WP if they are within a certain radius/LoS of the Crabbie that was killed.
I could go on, but I’ll stop here. That’s enough for one post.