I do agree with X-Nevan. The game was released in unacceptable condition, and many of the issues were not addressed properly to this day. While DLC are bringing new interesting things to the game, they do not fix any problems that already exist, and come with new ones. And saying that animators and artists are mainly working on them is a bad statement. As for now, those people are adding to the problems that this game has, and will need addressing in due time.
I have back this project with access to the bata, and I have to say that I was very disappointed by this game launch. Yet, another game that was not in any state to release properly, but was pushed out anyway in accordance with the principle: release now, fix later. Which is the industry’s motto now.
I gave this game a few shots, but I have not progressed far. There is always some discouraging blocker for me. The game is very not intuitive too. Tech progression is something that is not explained well. Not to mention difficulty spikes that the developer did not manage to address properly all this time.
One other thing I would like to mention here and ask about is Pandora Evolution System. One of two selling points of this game, alongside shooting mechanic. I was not aware that this feature of the game is not implemented. I was not playing much, because defects and shortcomings of this game do not convince me to continue playing, I did not follow the forum too closely too. But this information is quite interesting. Here one the funding captain site Page Redirection we can read:
The Pandoravirus can mutate living forms, and it can incorporate DNA from multiple species and clone them rapidly. You will face an alien threat that mutates and evolves new forms in response to your tactics. Our procedural generation system for the aliens can generate a huge variety of challenges and surprises for you on the battlefield.
So this is not true? as for now at least? Really, one of the biggest feature of the game and it turns out that it does not found the way to the released product. Really, this is beyond me. If @UnstableVoltage or anyone else from snapshot games could explain it to me I would be really grateful.
Now I would say something about “real people with lives and families” who are behind the development. @UnstableVoltage I have to tell you that your customers are real people with lives and families too. Why we should be compassion and show understanding when you don’t care too much about the state of your product that you have released and for which many “real people with lives and families” have paid well in advance on the base of your assurances. I do not deny the involvement and dedication of many people in Snapshot Games. The storys you have made prior fo release were great. But what means involvement, dedication and hard work when the execution is poor and the released product wanting? So, maybe some of your customers are unpleasant here and there because they think they have a reason? Ask yourself this question: Have you delivered the expectations that you have ignited? Another thing are excuses. How many times the crowdfunded project builds on such a narrative: Pre-release independent studio is an advantage because they can make the game just like they want. Post-release is an excuse for a poor product because they do not have resources and money of the big studios supported financially by publishers.
And to the customers like me here. Keep being forgiving, quality of the games will certainly improve when we all will look through our fingers on bad releases and we will try to find excuses for them.