Is that actually true? Truthfully I’ve never faced the final boss, and I still feel as though I’m pretty far away from that fight… but I found these LoA missions to be extremely easy (5 lvl7 troops, armadillo). I have yet to capture a Scylla, and don’t even have the advanced paralyzing weapons yet.
There were only 3 types of enemies that I noticed, a large guardian thing, small dual-shield guys, and small single-shield drill guys. The Large guardian died in two turns and was almost completely disabled on the first, the small guys were so easily controlled by turrets… they’d all line up and just fire their lasers at them while all my soldiers would retreat into full cover. So… turrets being a small target, lasers being horribly inaccurate, having to move into hiding a lot, and armor that reduced dmg significantly ended up just making the missions time consuming. I’ve always had the idea that the final mission really pressed you to be quick?
(Legend Difficulty) The new patch has Pandorans advancing extremely quickly (awesome, btw!), various balance changes, reduced skill point gain (!!! makes a huge impact in how interesting the game remains by forcing weaker soldiers on the field against harder enemies). Previously I held the impression that I could end the game by month one, but now I’m here at month one feeling “Ahh… give me another month plz?” even though I’m losing less than I used to as enemies are also predictable and easier to fight.
I mention this because at my current position I find the LoA sites to be a refreshing addition to the game. Multiple teams spanning the globe and assisting one another each with their own vehicles and backup vehicles in the making, 3 main bases in Europe, NA and Asia mostly focusing on protecting the northern hemisphere. 1 month in, and almost all (?) have been explored, -100% with Anu as I farm them for resources, 100% with NJ and restricting myself to 50% on Syn.
My mission log looks something like: [Ambush! - Scavenging Site - Side Mission - Raid - Story Mission - Raid - Raid - Haven Defense - Lair/Nest/Citadel - Side Mission - Scavenging Site - Raid - Raid - Ambush] So along with LoA there’s now some Excavation Site missions thrown in there rarely and (presumably, eventually…) Ancient Defense missions.
So to stay on topic, “What’s the point of the LoA resource sites?”, I’d say it’d be to add variety to the game and offer you a side-path of extra missions to create very powerful weapons… The thing I immediately recognized was that these sites and weapons aren’t necessary (as the game still needs to be playable and beatable in vanilla, right?) and that these weapons are actually very powerful relative to the others. Do you need to outfit every one of your soldiers with one of these weapons? No I think that would be far too bothersome and time-consuming and would align with OP’s criticisms… Have a hero or two that you think you’d want to carry the team on the final mission and that maybe giving him a weapon made for a Hero would be a rightful thing to do? Then a few of these missions give them that, right? This reminds me of War of the Chosen and the Chosen weapons… but the comparison ends there. I merely intend to craft the sniper rifle and crossbow and probably leave it at that for my ONE hero I care about and then leave the ancient sites to the factions. Maybe I’ll do more depending on how cumbersome it is/how much time I have left, and the level of cumbersomeness will determine how many I end up making I think while continuing to progress the game alongside these added goals.
All this being said, I do find these DLC’s to both add a refreshing amount of content to the game while also being a bit lackluster and somewhat disappointing. Feedback for LoA is:
- Why am I fighting factions for information when I’m allied with them, can’t I just cooperate? Diplomacy needs to be expanded…
- Why must I defend sites from my allies? Diplomacy…*
- Why is it a line of missions and research with no direction? What if I don’t care about an ancient melee weapon, and why must I do that mission first? Stamina is money, friend!
- Nothing that particularly stands out… No “final” mission of any sort, no “boss” to fight, no interesting interaction between Pandorans and Ancients? Tech only related to weapons? No special “Lair Bomb” allowing you to destroy a Lair instantly?

-* (side note regarding Diplomacy, somewhat related despite deserving its own topic: I think something needs to be done to address multiple play-styles. Some people like to ally themselves with all factions [obviously most effective and efficient currently, and I’d like that to change] and people like me only want one ally [Roleplay!]… the game should be able to reward/penalize either one of us in unique ways I think while not having one be clearly more beneficial than the other, for example:
- Single Ally = free missions (missions you don’t have to do, but still get rewarded due to the close nature of the alliance) but tougher research requiring stealing from other factions. Easier targets for raiding because of your clear enemies, but also more likely to be attacked by them as well.
- Multiple Allies = less cooperative alliances if you choose to ally with more than one, but easier research and trading (same as now almost)
- No Alliance = requiring you to steal tech from factions… but due to the extreme shadowy nature, you’re regarded as a raider and most of your actions go unnoticed in the world and are unattributed to Phoenix which results in less reputation penalties and a minimum -49% rep and you wouldn’t ever be attacked by factions at any site or base… *additionally the ability to re-raid the same haven repeatedly needs to be addressed
** Double side note: maybe make it so you can only control friendly defending units in Haven Defense, and allied defending units start off under your control as well? Wouldn’t benefit my playstyle all that much, but I think it’d sound fair and really make me consider whether I really care about defending that Anu Haven, especially knowing they won’t cooperate with me.
Just some ideas to make diplomacy more interesting… More could be done with Blood and Titanium too.