Laser Squad is a turn-based tactics game designed by Julian Gollop and his company Target Games.
Laser Squad is a turn-based tactics war game where the player completes objectives such as rescue or retrieval operations, or simply eliminating all of the enemy by taking advantage of cover, squad level military tactics, and careful use of weaponry. The squad’s team members are maneuvering around a map one at a time, taking actions such as move, turn, shoot, pick up and so on that use up the unit’s action points. More heavily laden units may tire more easily, and may have to rest to avoid running out of action points more quickly in subsequent turns. Morale also plays a factor; a unit witnessing the deaths of his teammates can panic and run out of the player’s control.
Including the expansion pack, there are seven scenarios in total, each one with its own difficulty settings and squad allocation
Laser Squad originally came with five mission scenarios, with an expansion pack released for the 8-bit versions, containing a further two scenarios. Reaction from gaming magazines was positive, gaining it high review rating and several accolades. The legacy of the game can be seen in other titles like the X-COM series, especially the acclaimed UFO: Enemy Unknown which was also created by Julian Gollop and was initially conceived as a sequel to Laser Squad
Original game concept by Julian Gollop of Target Games; scenario design assistance by Ian Terry.
The Assassins The mission’s objective is to assassinate weapons manufacturer Sterner Regnix. The player will lead a small squad of troops on an infiltration mission, dealing with droid patrols.
“Moonbase Assault” - A small squad must penetrate the Omni Corporation moon base, via the airlocks, and destroy their computer systems.
“Rescue from the Mines” - After a routine mission goes badly wrong, three members of a squad are held prisoner in the Metallix Corp mines. A squad of troops must negotiate the mine complex, free all three prisoners and escape.
“The Cyber Hordes” - A small squad must defend a station from the attack of an advancing droid squad invasion. The base holds seven stabilizer cores vital to the planet’s stability and the droids have focused their efforts on these targets.
“Paradise Valley” - Following on from “The Cyber Hordes”, the destruction of the stabilizer cores has left the colony in ruins and assault ships hover above waiting for the time of attack. To prevent capture of the blueprints for an advanced starfighter, the data has been transferred onto a portable security device and a squad is given the task of escaping from the colony with the device.
“The Stardrive” - A group of mercenaries have captured a stardrive controller. A squad must go to their hidden base and retrieve the device not avail in Amiga version.
“Laser Platoon” - A free for all deathmatch as equal teams are pitted against each other. Large (10-man) squads, with reinforcements arriving frequently, hunt down the equally equipped opposition. not avail in Amiga version*.
Amiga Intro Music
Amiga Version (21 minute, SpiderMwa)
PC Version (14 mins, Jim plays games)
HOW TO GET
[> Laser Squad 1 online (looks like ZX Spectrum conversion to HTML5 ;-)](http://laser.zame-dev.org/ 1)
GamesNostalgia PC Version
Requires DOSBox to play and setup on modern PC
Amiga version, Game Nostalgia
Requires WinUAE and Amiga ROMs to play and setup on modern PC.
INFO (Amiga Hall of Light)
Year of the first release 1989
Number of disks (or CD) 1
Publisher Blade - Europe
MicroIllusions - Rest of the World
Number max of players 2
Budget publisher Buzz (Krisalis) - Worldwide
Simultaneous max players 1
Developer Blade (Teque)
Language English German
Artists Coder : Fred O’Rourke
Coder : John Scott (Tubbs)
Graphician : Jason Wilson (Spock)
Graphician : Mark Edwards (Tedd)
Graphician : Mark Harrap
Musician : Matt Furniss (musician)
Misc : Ian Terry
Misc : Julian Gollop
Amiga original game no
Have cheatcode yes
Have SPS release yes
WHD install yes WHD information Author JOTD Updated 2018-04-02 12:30:36
HD install no
Genre Category Wargame
Subcategory Wargame - Turn-based
Dimension 2D Quickmatch Laser Squad Scrolltype Scrolling - Multi Directional
Theme War - Futuristic Viewpoint Top Down
Conversion hardware Amstrad/Schneider CPC464/664/6128
Atari ST/E Commodore C64/128 MSX 1/2 NEC PC-98
PC (DOS) Sinclair ZX Spectrum 48/128/+2/+3
AMIGA Conversion notes Based on 1988 Target Games/Blade Software Spectrum release.
PC versions: VGA
N.B. An Archimedes version wasn’t released despite being advertised. Also, an unofficial C= Plus 4 port exists
While a LASER SQUAD expansion disk containing new missions was released for 8-bit platforms, the Amiga never realised any further missions commercially or otherwise. Unsurprisingly, isometric turn-based wargame LASER SQUAD NEMESIS (2002) did not see an Amiga release either.
There are certain people advocating return of rich man with droids on a bounty … or maybe MARSEC weapons company
Amiga version was best in terms of sound and playability even it was ZX Spectrum upscaled conversion. Badly and for no reason, it was only one not to have missions 6 and 7 added. PC version had somewhat better mission selection and interfrace but was riddled with game mechanic bugs that dont recommend it.
It is a miracle game on 8-bit machines where **Elite ** and Laser Squad are amongst most complex games done in such small CPU power and mem. Ever. I mean those are machines were Arkanoid and Manic Miner were serious titles.
Seems various teams were involved in conversion to many platforms. Thanks Amiga boys for great music. Worse was Amstrad CPC version for no good reason (in hardware terms it is better home computer then Spectrum and in some aspects CBM64).
So “yellow prize” for worse looking Laser Squad iCPC port