(I made a different post about soilder progression, so leaving that aspect out of this post; sorry if posting to much negativity; in general the game awesome idea and thats why i got the early version and is even bothered to post here)
In this “area” I am considering “long term” decisions; or big decisions.
And to be honest I dont really find those; I can basiclly do everything.
Research
is well irrelevant there are no various paths to decide upon, should I try to get X or Y, ie: laser or plasma weapons; genetic modifications, or cybernetic enhancments and then futher in the future what modifications? should I try to get those base buidings or that? get APC or tanks? flame throwers or rocket launchers?
Just pick whatever research it and then the next didnt feel it was super important in what order or even if at all.
Where are the big topics? the important decisions, different paths to go?
The Base has pretty much the same problem; kinda just have everything and what I have isnt something I need to care so much about.
How about researching/fixing/upgrading the Storage unit? Have more things that do stuff that alters/changes whats happening.
And importantly one needs to know early on what might happen/perhaps is possible.
Ie: having a possible upgrade path, the upgrade opions can be hidden; but have a upgrade button that indicates that if doing the “correct” things I can upgrade things in the future.
Map
Again the same here, I just fly around at random in some sort of whack a mole do not really have any problem selecing what to do; I can just fly to everything in a resonable order; and im most cases it do not matter in what order I go somewhere and its also randomized; pick some ? and go there see what happens; one attack happens somewhere I go there deal with that and then the next randomsied spot.
Making incusions agains factions to get some stuff that dosent really matter and pisses them off feels like a bad idea; kinda want to be friends with them (for some reason) so that part gets removed; perhaps in some way it should be a selection on X or Y if you pick X then Y automagicly hates you so you can “attack” them and its all good.
So basiclly in the grand scheme of things; It feel like the strategic aspect is irrelevant and i just fly around between various tactical battles on automatic; not at a single time i feelt like my decisions mattered;
This starts super early in the game, including the lack of rpg/progress; there is nothing that really captures me; I just fly around between various combat missions and well took about 2 hours the first time I started the game until I lost interest and quit and went and did something else; when starting up the game the next times this is the pattern.
Do one mission, meh; reload autosave…see if autosave is for some reason saved where the mission is completed (that happened on occtions); quit…do something else…a couple of hours later see if i can be bothered with another mission, meh nah