The game feels better on hardest difficulty

We only have 1 Holy Grail: balancing the game so that everyone can enjoy it.

I want this game to succeed. I don’t want it to get trolled on Steam. I want it to grow to the point where it can afford to add proper Panda Evolution and a ‘Path of the Peacemakers’ on DLC, among other things.

It won’t do that if it remains in its present state. You know how I feel - you’ve read and liked my post here: Rage burst for sniper / heavy still OP - #120 by MichaelIgnotus

@kingius, I’m sorry - and this is not intended to troll you - but you are doing exactly what you are accusing others on this thread of doing here.

Neither myself nor Volund has ever once said:

We both very strongly argue that it does exist - and that the hideous lack of balance and overpowered nature of both Squad Skills and Panda numbers & strength is the main and overriding problem in this game! It’s what we are desperately trying to get fixed.

You are having problems in Lairs because Lairs throw multiple Sirens at you in tight blind mazes, backed up by mortar Chirons lobbing acid from unseen positions on the other side of the map. THAT IS INSANE, STUPID AND SHOULDN’T BE ALLOWED!!! But making your Squad stupidly OP isn’t going to fix that - rebalancing the number and power of Sirens and Chirons is going to fix that. But if you do that, your OP Squad will walk all over them, so you have to rebalance OP Skills at the same time.

I’ve lost track of the number of times I’ve repeated this point on god knows how many threads. And I’ve lost track of the number of times I get accused of being an arrogant, hardcore power-gamer who doesn’t understand the plight of the poor ordinary player because of it.

I’m not a power-gamer - far from it. In fact, I got laughed at by one poster (who shall remain nameless) for refusing to play this game as it is - OP exploits and all - and limiting myself to playing it how I want it to be, with limits on the stupid stuff that Squaddies can do. But guess what? Playing it that way, I don’t get plagued by a massively ramped-up DDA.

However, I come back to the point that Volund was trying to make. Even if you play this game within certain self-imposed limits, it is relatively easy for a Lvl 4+ Squad to neutralise a single Siren with just 2 or 3 squaddies so that she doesn’t Mind Control and decimate your Squad. In a Lair, Sirens are imho the single most dangerous enemy you encounter - even more dangerous than hidden mortar Chirons - so I prioritise flushing them out and neutralising them at the start of the mission. If you are struggling to neutralise her with an entire 6 or 8-man squad, then I am sorry, but you are doing something wrong and all we are trying to do is find out what that is and give you some tips on how to deal with her.

And I perfectly understand that there is more than 1 way to play this game - it’s why I think it has so much potential. In my current playthrough, I have experimented with Synedrion Snipers, Jet-Jumping Heavies, 75% Stealth Infiltrators (I refuse to give them more than 75% Stealth), Adrenalin-hyped Berserkers, Vehicle-transported Techs and Mind Controlling Priests, to name some of my favourite characters. I’ve morphed my A-Team into a different configuration at least 3 times during this campaign, and am currently experimenting with a full Infiltrator Ghost Recon B-Team, along with a Vehicle-supported C-Team of the Rookies I bring up through my Training Centres. So I really do get the whole ‘possibility space’ thing.

Like I say, I don’t mean to be rude, but I really don’t think you get where we’re coming from. We’re only trying to help - you in the short-term and in the long-term hopefully everyone.

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