The Deceptor machine gun is awful

See my edit, I do that already and I also don’t stop to give that also as an advice.

But still I can see and accept there is something wrong with this combination even with the Hel II.

All other Heavies you can recruit from NJ heavens comes with the Deceptor, so this weapon is more the normal main weapon for a Heavy then the Hel II.
Edit: … if you play lower difficulties than Hero of course :wink:

Really? That’s a 300 HP armored Triton. What other weapon would one-shot kill it?

I used best weapon for that situation, Iconoclast was not enough , and no enemies around, also Deceptor is an excellent viral weapon with biochemist skill

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And you accept all of my thoughts there and just stuck with that? Ok… Just quick shot with sniper… do it in 2 shot… why do we count shots?
And we never said deveptor is bad at melee range. You are missing the whole point here but concentrate on one…
I would rather then kill that arm or weapon from range rather then run with cloth open and shoot someone to die for next turn…
All your soldiers got beaten up at your every mission? Because with your tactics, you are just playing like crazy open…

If there is no enemy at somewhere, I can use all my fantasies, including stay open with cloth armor, or bashing with my sniper, or pistoling with my assault… if an enemy is alone, it’s not tactical… you win already against that enemy…

You want to abuse Quick aim, 6 WP for 260 HP, fine

But it’s about tactics and opportunities, there you don’t have an open scenario, do you see the walls?

You want to go long range, use only snipers

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No, it’s just that one struck me as the conclusion.

  1. you can’t kill that Triton with 2 shots from a SR. Do the maths.

  2. we count shots because you claimed that any other class could do it better, i.e. that the Deceptor is far from the most efficient tool to do this job. I think it definitely is.

Is it the best tool for every kind of situation? Of course not.

I don’t understand , you want accuracy, range, but using heavy armor all the time

And of course not giving up biochemist chance and rage burst, right?

That is fantasy

It’s not abusing, it’s using a skill which the game gave me to use with the WP. Why do you think this is abusing? The name is there, “quick aim”… it’s for shooting quicker and i can do that as much as I can have WP.

Your way of thinking to give your idea more justice is not so well. Yes it’s ofc about tactic and opportunities, we try to say that, if you got a heavy class with heavy armor and deceptor, you need to have all the opportunities at your side… like here… no enemy, enough range to run, not using heavy armor… Sorry but this opportunity comes real when you already win.

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Yes I want mid range and a good hit rate from a “heavy” weapon when a “heavy” class using it’s own “heavy” armor… See the three heavy here and play Gears Tactic or watch heavy and see how a “fantasy” turns to a tactical thing…
Rage burst is close range skill even you got ultimate aim because it covers an arc. It’s not about any thing we talk about.
Bio is a chance… I never said I won’t give up that. It should be balanced as it can easily panic a huge enemy.
AND Etermes… You are an experienced player, more then me… and you know that new rage burst is not up any accuracy… i say again it’s an arc… so even sniper rifle will miss from 3 tile range. Don’t act like you don’t know those things… please don’t do this to me…

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Ok Voland… I accept that a cloth geared heavy class with deceptor at very short range is the best choice when there is no danger near by. And again, this is only situation you can use your deceptor…

  • at ultra short range
  • there is no enemy left
  • you got time to run enough to enemy.
  • for short, when you already win…

If there were an enemy, what would you do? will yoou able to jump on that like here? If so then, great… but I still prefer to hit with medium or long range weapons at least hit the weapon or the arm… safe and tactical…

and I don’t like your math as you always count every bullet hit so with max damage when you just can’t do it if you are not melee range… so math is not a thing here.

To be fair, the new ancient SR can do that … 2x180 with 80 piercing …

Destroying the weapon would work (if you can achieve that, pretty difficult from range) but disable the arm would not help you. This Triton has the ability to repair its limbs. Then he will run and shoot at you in his turn because he is also pretty fast.
For me the best way to deal with such Tritons is simply to kill’em.

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I am tired sometimes because of tring to explain everything… we got a situation here. There is no enemy. If there was another enemy behind that triton, he won’t able to jump out open. End of story.

If I got a situation like that, maybe I can do that too. But he did it with clothes at ultra short range… STILL if 1 or 2 bullet missed, it would be a huge fail and a clean save/load…

He just created the best possible scenario for deceptor but even so it’s still with cloth… and then tries to call deceptor is good as everything… he tries to justify this but no…

You can just get a gun and put it to someones head and shoot and of course you hit and kill that guy. But this does not make you gunner or make your gun perfect…

Please understand me or i will start to cry… thx…

Don’t be mad, I’m not you enemy, I’m more in between all lines here. :wink:

  • I have not much problems to adapt what the game gives me to get a good usage for my Heavies, even if they end as pure grenadiers, I’m fine with it.

  • But I also see and accept that there is a problem with the base Heavy class in its base armor and usage of its base weapon.

I know you are not an enemy and you are mostly at logical side but the real heavy lower who make them female and gives them cloths like a sci-fi anime girl are trying hard. I need more help. I am ahardcore anime watcher btw, don’t get me wrong… I got my wiefus too… but not here, not with miniguns… I prefer snipers with them.

I am cooking and eating, I will help you later, but Devs are not tailoring the game to your taste

Heavy soldiers with perfect accuracy and OP weapons for mid range

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Well, it’s a squad tactics game… You have different operatives with different jobs. For example, here I use the Deceptor at 10 tiles with full HA to soften up an Arthron, so that another operative can take it at long range with an AR.

I try to help, but we have always to look on all sides if we want to have some changes. This includes for me that you can’t give simply a Heavy in heavy armor a good mid range accuracy for the heavy guns like the Assaults with their assault rifle have. Why not?

  • They pump out way more damage as Assaults with ARs → imbalance if they were able to hit with the same rate
  • The heavy armor loses its real value when you stand at a reasonably safe distance. There is no reason not to switch to lighter armor with higher speed or higher accuracy bonus for such scenarios. The heavy armor will end up becoming even more useless than it already is.
  • … plenty of arguments not from me but others and almost pretty logical

The first two points are for me enough to not go a simple solution.

But as always, this is only my personal opinion.

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So you say, devs like anime girls with miniguns too… I don’t think so but we all got our ideas. After your rage burst point, there is no much to talk about.

This time you are against a non-armored enemy and with huge luck you land every bullet. You are still in open, maybe someone jump on your back at next turn? and you got brawler and bombardier at a heavy class… you born with luck!
To be honest, that minigun should kill that non-armored target but you could not do it even all bullets hits and there is no joint disabled.

As the game is already 1.8 and we got 2 DLC but not have another minigun, I still think PP just don’t like heavy weapons work on little targets or fast assaults… or they got bigger plans. and we 4 people just talking about something like we can change anything…

To be honest, after googled it, I want that too.

I don’t land every bullet, maybe around 80%, but that counting those that hit the weapon as well.

Can’t see how that is possible. I have map edges to the West and to the South, friendlies to the East. Anything that can reach me from the North I have time to deal with next turn.

Brawler is LVL2 skill…

The target is armored, not at all bullets hit and I did disable its leg.