Instead of determining your soldiers’ Stamina hit at the end of a combat mission based on the number of turns it took to complete the said mission;
Why not determine the stamina reduction based on how many will points each soldier needs to replenish?
Or rather than instead, maybe a combination of both?
Why I think this will be better:
- ATM, while there are no Sirens around there, is NO real downside to spamming all your abilities and expending all your will points; Something like this would make spamming a choice with real detriments.
- Give another incentive to take map control points.
- To tie will point expenditure to the larger game; Rather than oh well next mission, I will get them all back.
Maybe even instead of losing AP for tired/exhausted soldiers, said soldier would start the mission with reduced or no will points.
Thanks for reading, what do you think?