Shots too random

Nice to know I am not alone, @JMPicard !

About the quality of the online “post”: let’s say I’d not want that anywhere close to my CV, for fear it may corrupt it :wink:

At leat it should be correct, however, and it helped me make sense of the devs comment about their strange probability distribution with a peak on the yellow circle.

Here I am partially replying to this post by @Duskmare (BTW: no offense taken). Basically, I suspect that:

  • The devs are first sampling the distance from the center of the circle (or something equivalent) and then a “rotation” angle on the circle
  • Their comment about “very accurate and very inaccurate shots are equally likely” refers to how they sample just the distance.

It turns out that, if you sample in that way:

  • If you want to obtain higher probabilities in the center of the circle, that gracefully decrease towards the border (I think many of us would expect this)…
  • …You need to sample the distance from a strange probability distribution where both low and high values are very unlikely.

It sounds a bit crazy, I know, but unless one does this the probability to hit the center becomes abnormally high.

Of course, as @Duskmare says, at this point this is all speculation: I don’t know if the devs were actually referring to how they sample just the distance, and since I don’t have access to the pre-alpha I cannot even confirm my predictions empirically.

I guess a confirmation from the devs is the only way to settle it.

Nice discussion, anyway :slight_smile:

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