Return fire fail

Didn’t you find that the previous RF mechanic held SG and melee back too much?? I remember that at that time, berserkers wasn’t much usable as melee.

Now I have a berserker-only melee with his original berserker gear that’s almost always my MVP because he also has the +2 speed perk. He runs a lot (like everyone could in the old days), it does not feel OP because he’s the only one that can do that (I think he goes about the same distance than 20 speed assault dash twice + movement twice) AND it makes his melee build possible because he can go in, attack melee and get out. Even so, most of the times he’s using his pistol because melee costs 2 AP. I’m thinking about getting him that augmentation that drops it to 1AP… however he just hit lvl7 and the skill may be enough, specially if frenzied.

If the old RF mechanic was in, there would be multiple times that I wouldn’t be able to hit with him (and apply status effects melee weapons have) and pull out unscathed in that light armor because if ANY RF enemy was in the vicinity, he would die.

I also don’t agree on this one, sorry. There are multiple tactics that work and thus you may get accustomed to one and only use that. But try building very different teams and you’ll see that not only there are different possible tactics but you’ll also learn to use soldiers in different ways when you are in a bad situation and start using skills that you don’t use much.

The part that I agree is if you’re talking about possible mission objectives / outcomes. In general you must kill all enemies every time. They tried to implement different objectives like the resource missions but in my opinion the game still need more variety, as well as improving those existing types of missions.

Where are the turrets? There were turrets in the pre-release. If they are later in the game I might not have seen them as I have tried to get into PP at least 10 times and it always ends with me rage quiting.

Here goes. Attempt number 11. Let’s see what other nasties I can find.

No, honestly, I find soldiers with SG or melee weapon running into a bunch of enemies, shooting and running away without any risk way more ridiculous.
I do that also because it is fun to do so, but I also think it is not he way it should be.

Turrets are NJ tech, you must ally with them or steal it from them. They come with the technician class.

I disagree. You trade armor for speed exactly to do that, if you weren’t able to, what would be the use for berserker armor? Also, see PS below.

Even if a fast soldier can melee and get out, he’ll probably be under cover but still close. It’s not a guaranteed win situation. If you couldn’t with light armor, you would surely die. It’s the same with the old RF, they became unusable in most situations.

PS: (rant) I just saw that the berserker armor makes no sense when compared to anu assault armor. It trades armor and other benefits like accuracy for only 1 weight in each piece mostly. So for 2 or 3 points in strength, that is if you really don’t have enough strength, you have much better armor.(/rant)

My point is “running into a bunch of enemies”, with a ‘bunch’ I mean at least more than one enemy. Beside the fact that the Berserker armor is completely useless (I can fully agree your rant), I use my fast soldiers to eliminate or disable single isolated targets. It should not the job for someone in light and fast armor to run into a mob of 3-4 enemies to take one of them out. That’s how I see it, even if also do that, because thanks to the new RF it is so easy and simply possible.
In the past with the old RF, well, against a bunch of enemies we had to do something more tactical, combined arms, squaddies working together, you know, all the good old basic things of TBS without any magic abilities :wink:
Edit: And by this ‘working together’ is enough space, enough possibilities for soldiers in light and fast armor. They are never alone … in my teams at least.

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Why not? If you said he shouldn’t take the whole bunch out, I would agree, but why not one of them?
Which ties in with:

It’s not magical, imagine the whole thing playing as a movie in your head, in real-time: “the rest of the squad gives cover fire and kills most/all the enemies, while the melee soldiers takes out or dazes the one which is behind high cover and cannot be shot at”.

Melees are not alone nor should they be. If a melee soldier goes into a bunch of enemies alone, take out one and then takes cover nearby, what happens next? He gets killed by the bunch in the enemy turn as they’ll be able to get to him and pincer or shoot him to death easily. It takes only one pandoran to kill a lightly armored soldier.

I see it really balanced they way it is now, not before.

edit: when playing turn-based, it does not matter if in the same turn you move the melee in first and then kill the rest of the enemies with the rest of the squad, or vice-versa. Time does not need to be really seen as sequential in the actions of the same turn, although SOME things happen sequentially, i.e., if you kill an enemy you can’t kill it again with another soldier.

And here I can only disagree … again :wink:
I exactly liked it that you have to think about in which sequence you go to deal with the enemies. It gives more depth to the tactical and for me it should matter what you do first and what last even in one turn. That is why I liked the old RF, you have to think about the sequence, it was important to deal with it.

But never mind, you play your team also as a team like me but with different expectations. At the end only two different opinions how TBS should go in detail.

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Ha! Well my 11th game lasted just over 2 hours before I rage quit. What was the final straw was have one of those leggy stick thing run across half of the map, take two hits from my overwatch soldiers, yet still managed to kill one of my un-injured soldiers in one hit, and I’m playing on easy. Can you believe it?

This game is utter BS. I can only imagine it was Julian’s brother that had the gift of game design.

Sure, why we shouldn’t?

This statement was really not necessary, please keep calm.
Or simply forget about this game, it seems to me that it is not made for you.

You have to keep in mind that Dash was a completely different beast not too long ago.

I can’t believe it to be honest. I do not think there is a melee enemy who can one hit your soldiers even at late game as even Siren’s can’t kill with one hit. And you tell me it’s the beginning of an easy game.
I don’t even believe that a melee can run half of the map and hit you or 2 successful overwatch can’t kill it. There is something wrong at your story.

Pandoras at start of the game are ultra easy to handle as they are weak and melee and I talk about hero difficulty. They die even with a AR burst and can make max 70 damage to an un-armored soldier. Maybe less…

So…

No
Seriously: Are the auto updates activated for you?
In my opinion, what you’re talking about would only be possible with the release version. The game has changed a lot in terms of difficulty. Especially after Cthulhu.

In fact, I would actually have to think about how to get such a szenario. Do you have soldiers walking around without armor?

You have to interpret to believe :wink:

= An Arthron pretty close on but out of LOS, so he MUST come from across half the map.

= 2 Ares Bullets hits him = 60 damage, he is still alive. Of course overwatch with full distance and maximum angle.

= because Heavy armor is crap he stripped it from his heavy, the new armor isn’t ready yet = no armor, 3 melee slashes from an early Arthron = 210 damage = un-injured soldier dead.

Sorry, but I can’t resist to write such things :stuck_out_tongue:

Uhmm… he said one hit and enemy came from half map so already lose time. So yeah 3 hit can kill it but not 1… even without armor.

Again, you have to interpret his story, one hit means he did this in one turn and the thing with ‘it came across half of the map’ see my post above :wink:

Honestly, I also don’t believe what he wrote, but it doesn’t look to me that he is looking for help. He is only here to complain about how bad the game is from his point of view.

Edit: some corrections … :wink:

Hmm, no, not really.

A melee enemy in PX to one-hit kill an uninjured soldier on Rookie completely impossible, even if you guy wasn’t wearing any armor.

Edit:

Yep, he did say “one hit”. Most advanced Crab Pincer does 95 dmg and he certainly wouldn’t see it in the first 2 hours of game time. And on Rookie Recruits start with 200 HPs, if I’m not mistaken. Even if it was a recruit from the base with 140 HPs and he wasn’t wearing any armor it would not be possible.

And he clearly lies about it. So just don’t care… I try to mod the game but it fights back…

Calm down guys, do not label the guy as a liar this way, it’s not right. He’s spending his time here in the forum explaining, what would he gain from it if he just wanted to complain, as very few people see this forum? I suspect it can be what walan said, maybe his game is not updating.

@Happydays can you confirm if your game is on version 1.7.1?

PS: the number 171 here in Brazil means a person who usually deceives others :stuck_out_tongue: