Remove Return Fire ability of Turrets

Turrets are already overpower…. (Principally the Schorcher AT) with Technician ability of controlling it for only 1 AP multiple times in same turn!

Returning Fire ability has no sense in a fixed weapon (it is not a soldier) and making it even more overpower. It should be removed, diminish the fire power of Schorcher AT, and Techs only can use Manual Control once per turn.

Canny Official Feedback Tool topic:
https://feedback.phoenixpoint.info/feedback/p/remove-return-fire-ability-of-turrets

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A human very likely has the primary objective of self-preservation (don’t get killed!). Only the Assault class can actually learn return fire.

The turrets have AI embedded. It makes more sense that only things that don’t value their own existence will return fire.

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Think of turrets like the ones in Aliens, they will fire on any enemy movement. So yes they are powerful, but should have less ammo.