Let me get all the positives out of my system after having gone through so many issues threads:
- The set pieces and models are fantastic. I enjoy the colors and style much more here (it is more realistic and military like) then the Firaxis one (especially their ridiculous DLC attempts). The environments of the different factions is unique and looks great
- Higher Squad size then previous remakes is finally here. Cannot still send out 3-4 fire teams like in the original, but is much better here as it lessens the emphasis of any individual soldier and thus their loss on the overall campaign (the player can take some limited losses)
- Geoscape is interesting: lots of things going on and lots of things to do. There are so many elements here that increase immersion and require planning that it is difficult to list them up. Kudos on the concept overall as it introduced multiple new elements to the formula and they seem to be working well
- MORE PLANES! Finally we are able to research, build and expand the fleet
I was so missing this feature and combined with multiple bases, the Geoscape truly becomes a strategic layer where multi-front operations can be planned out
- The idea that the enemy builds and upgrades bases and mist can be combated: it gives the game a sense that the enemy has a progression of its own which can be delayed or flat out denied from them. The Firaxis remakes were very guided in their approach to this and the sense of freedom, that everyone including the Pandorans are cooking their own meat is very refreshing
- Ammo MGMT: even though ammo production is instant it gives a nice aspect to pay attention to and each reload matters lending the magazines all the more value
- The story: This is my favorite aspect of the game: All the intertwining stories about the old and recent past, the current political conflicts and all the small stories of independent havens scattered in between make for an engaging experience. Despite the issues, this aspect keeps me motivated to push forward and experience it