Yes, perfectly reasonable argument. Note that I do not demand anything here. I am merely asking if that is under consideration.
Speaking of content filling, I understand it as a “5DLC promise” that “did not have” a deadline and will “no longer” due to COVID.
This does not include: new-content with updates and implementation of Canny’s suggestions. The time and resources spent here (with controversial results) is Devs’ full responsibility.
This game is designed for multiple replay, which means gameplay and balance in it.
This was not the case in December2019, let’s look at December2020.
I’m not sure if 5 DLC are deadlines can be connected with Steam release. It may be that 3 DLC will be before Steam and 2 will be after this release. I suppose that Canny suggestions can be easier to implement than full DLC. Of course canny suggestions must go along with developer’s vision of the game.
Ok, not to be a pain but would it be good to start a new game then or is the next dlc right around teh corner? I just don’t want to start a new game if the dlc drops soon after and I have to start over
DLC is planned to release somewhere between August and September so you have a month to finish playthrough.
Not exactly :). DLC 2 is scheduled for August. I would say you have 3 weeks between Cthulhu and DLC2. But it is not like you will have to start a new campaign after the DLC because it will break your saves. You will “just” have to start a new campaign to activate the DLC.
So will it include any work on the laggy maps that make it unplayable? Because until that is done then the rest really don’t mean much if you can’t play it, it really is that simple… Not sure why this is not a priority!
If you mean Synedrion maps, then they should already run better since Unity 2019 update (released on 7th of July).
Today I returned to Phoenix Point after some months, and guys, these loading times are killing any sense of joy. Start Game, loading, Intro, loading, choose New Game, loading, ok we got the Geoscape, Move/Explore/Deploy, more loading. Several minutes - minutes! - are needed just to go from launching the game to entering a tactical mission, without going through any kind of base/research/equip menu. Mission itself runs fine. Not that much of a loading when exiting the mission.
Also, first mission is the Syn one. An enemy soldier shoots my sniper with the pistol for times. Each time: camera zooms to enemy soldier, he slowly gets his weapon and shoots. Camera zooms to my soldier, shows damage done and then just stays there for a second for no reason. Then it repeats: camera zooms to enemy soldier, he slowly gets his weapon and shoots. Camera zooms to my soldier, shows damage done and then just stays there for a second for no reason. It repeats yet again: camera zooms to enemy soldier, he slowly gets his weapon and shoots. Camera zooms to my soldier, shows damage done and then just stays there for a second for no reason. And then yet again: camera zooms to enemy soldier, he slowly gets his weapon and shoots. Camera zooms to my soldier, shows damage done and then just stays there for a second for no reason.
I spent like 70 to 80% of playing time just staring at loading screens and unnecessary movements. Unfortunately, it still stands that I would not recommend Phoenix Point to a friend. And with less than half year for the Steam release, arguably the “official” release, I fear time is running out.
And a suggestion for the art team: guys, get more awesome pictures and designs for the research screens. I remember in both OGXcom and Xenonauts being astonished by the research pictures, such a clever way of instilling atmosphere to the game
Loading Time: For me it is just similar to XCom 2
For me the loading times in X2 were really bad, several minutes to load any mission, but I found that to be a common critique in the game. The War of The Chosen expansion solved the issue, though, it ran much smoother
I agree. I don’t how much work goes into optimising load time, but that something I would really really appreciate. I think that’s what stopped me from playing the game. Loading times into a tactical missions can take over a minute for me, and considering how often the game jumps between tactical and strategic layer it slows down the game quite a bit.
For me it’s not even close. It could be the result of simpler structure of XCOM2, but with those massive interuptions I tend to call it a day after doing one tactical mission.
Solution for loading times - SSD drive, or even newer M2/NVME version.
You should not be pressed to buy new hardware due to poor optimisation of the software you are running.
I have two SSDs, one dedicated to gaming and the game does load slow compared to other ones. Xcom 2 with little to no mods loads faster than Phoenix Point.
Sorry, @Yokes, but that’s not a solution. There’s clearly something not right with PP
Nowdays SSD’s are Standard even for a low budget pc
Oh man I don’t think 3 weeks is enough. I guess I’ll better wait for the DLC before starting that campaign.
I also have SSD still on SATA 2 or 3 - I can’t remember as my mainboard is like 7 years old (or maybe 5 years? - I really don’t remember). And I don’t complain on loading times. It takes definitely more than 10 seconds, but I think that less than 1 minute. It is time to think about what should I do next after mission or how to use equipment I took on the missions. Currently SSDs are standard hardware available to any customer. I don’t think that such requirement is in any case fancy or not ordinary, so in my opinion every player should have at least one such drive. I won’t mention about my new laptop specs, but with ultra settings game loads nicely (even if worse than other games).
But @Yokes, that isn’t a solution for the game. My system meets, at least, medium requirements, and runs X-Com 2, a more than similar game, just fine. This is an issue from Snapshot’s side, not from the players.
But to stop playing it? Well, maybe yes. If I had to wait few minutes to see the map, then probably it would get my nerves out of control.