What i didn’t like about the class systems in xcom 2 and the general soldier management was that it was just too fiddly imo. You had so many flipping things that you could adjust and tweak and it just bogged the game down so much for me.
I feel like the strategy of the game should focus on simple soldier/equipment logistics and get interesting with the diplomacy, scavenging, exploration etc. I wonder how much the latter could be improved upon if the prior was toned down some. In xcom 2, i felt like the exploration/diplomacy/etc. took a back seat to the all of the doodads you could put on each troop.
Personally, I’d like a class system that lets you plunk a soldier into one before each mission, assigning them an auto loadout, which you could adjust. say if:
1)You click on loadout for mission/whatever
2)You get a list of slots, which you could assign classes
3)The classes draw up stats of most fitting soldier and creates a list with them on the top (auto fitting those at the top of the list into the mission slot)
This way, you could organize a squad based on classes, but avoid all of the fiddly soldier management (assigning abilities/lvl up upgrades/etc) Being able to create you’re own classes in this fashion could be very handy as well. Say you wanted to create a template (essentially what these classes would be following this idea) were you want a medic that’s loaded out with extra ammo…This custom template could also ask for specific stats (that you could choose, being this is a custom class), which will automatically create a list of best soldiers to fit that position. Otherwise, you could just have generic classes that are preset, which players could utilize if they don’t want to customize as much.
So this proposed class system isn’t really equipment or special powers based, but something more of template based. I personally wouldn’t mind abilities that were linked to specific stats and equipment rather then ones you go through a special level up system to gain, though keeping them toned down to fit with the simulation feel of the game might be the best way to go.
Abilities like the rocket jump boots are cool, but stuff like double shot might be neat to have a reassessment to see if something more simulationy might be more interesting, considering you’re planning on having up to 16 troops to manage (the jigsaw metaphor is a good one) I’d much rather just have squad compositions that are filled out with generic troops.
I feel like xcom2 tries to shoe horn characterization of soldiers with all of these arrays of features, while the original xcom was so powerful in how the vulnerability of the soldiers, the world of the game, and your interactions were able to build such a strong connection, simply based on the shit that happened whilst on missions.
Just some thoughts.