Pandoran Structures as a Network

I would think even lesser Citadels, not more then 2 or 3 at once, maybe even hard capped to only 1 at once. And when you destroy Lairs (easier to detect) they have to evolve from scratch with 3 new Nests.

Edit:
The point is, with this system there are 9 Nests necessary to build the 3 Lairs that are necessary to build the Citadel. And even more of the Nest are scattered unconnected around to find each other. Even when a single one is hard to detect, it should not be hard to detect at least some of the many.

A picture to show how such a structure would grow up, the big arrow shows the 3 different possibilities to attack the final and biggest structure of a Nest, Lair and Citadel. All bases that are crossed out are abandoned after they have integrated/evolved into the next larger structure.:

  • Attacking direct the Citadel should be the most difficult mission if the Lair and Nest are still alive and so there are more enemies in, these subsequent structures can also send permanently reinforcements to the Citadel.

    • If successfully finished the whole structure including the Lair and Nest are destroyed.
  • Attacking direct the Lair should also be difficult but not as much as the Citadel, also more enemies, reinforcement etc.

    • If successfully finished, the Lair and the connected Nest are destroyed (if not done before) and the Citadel is in its weakest condition with lower enemies present and low or even no reinforcements.
  • Attacking the Nest should be the easiest task with not much enemies and low reinforcements

    • If successfully finished, the Nest is destroyed and then the Lair attack but also the Citadel attack is easier to finish (lesser enemies, lower reinforcements).

Single Nests or Nest-Lair structures follow the same principle but should be even weaker.

This is a pretty big thing to thought about … omg :rofl:

Edit:
Just a little remark, the main goal for me is to reduce the amount of haven attacks overall and also the amount of Pandoran base attacks and make them less boring, more interesting, with more variety.
Nests should be weak and rarely attack Heavens and even then mostly will not be able to win the attack, Lairs a bit tougher but not that much. Their main job is build the above structure to evolve to a bigger threat. This should cost time and so reduces the general pace for the player.

Edit, part of the “battles fought” result page of my last campaign (ended at 27.03.2047 in game time):
grafik

68 missions with haven defenses and destroying pandoran bases, 30 HD and 24 Nests. IMHO way too much.
Feedback for this particular issue: Too much Haven defeses and Pandoran base attacks

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