I know another topic has dealt with “make nests more procedural”. I have another thought on how to more effectively incentivize them through their effect on a story. For me personally, the issue with nest’s and lairs isn’t the repetitiveness - it’s the fact they don’t seem to offer a proportionate reward for their risk. In addition to that, at a certain point they feel more like optional missions and are therefore an inconvenience rather than a lynchpin to the mission’s success
These suggestions are based on my understanding that:
–Nests appear on given time intervals.
–Mist spreads at a flat rate.
How about:
–Undefended Haven attacks decrease the “nest spawn” timer.
—If player doesn’t defend the Haven but the Haven wins, it’s assumed that some Pandorans got away. It reduces the “nest spawn” counter by a percentage dependent on difficulty. I.E. 10%/20%/30%/50%.
—If the player doesn’t defend the Haven and the Haven is destroyed, another nest automatically spawns and the counter resets.
—Destroying a nest would INCREASE the “nest spawn” counter by a percentage dependent on difficulty. I.E. 50%/30%/20%/10%
–Mist spreads at a rate proportionate to the number of nests/lairs/citadels
—Destroying nests wouldn’t STOP the spread of mist, but would slow it down. Failing to address them would increase the spread.
NOTE: If any of these are currently incorporated into the game, it’s imperceptible - at least on Veteran. If these ARE being done, I think it says a lot that even a first time player diesmt recognize the threat.
This would allow difficulty and time-pressure to ramp up as the campaign progresses to help counter the increase in skills and equipment that the players get. It would force players to contend with all parts odd the map I’m about to win and have yet to address any issues in eastern Asia or Australia - and have fairly allowed Anu to die because preventing it isn’t necessary and only serves to piss off NJ with whom I’m allied.
This would force players to truly prioritize Haven responses and make them not ignore nests, in order to prevent the virus from snowballing - while also weighing response against the potential negative effects it will have on allies.