First, it’s complete BS that flyers can completely disable a subterranean base without so much as an alert. We get 24 hours warning when bases face ground attack, but apparently base personnel are always on lunch when flyers attack.
Second, it is an unforgivable oversight to allow flyers to attack Phoenix bases without also providing an air defense base facility option. I mean, this is basic air warfare stuff.
While we aren’t given a 24 hour notice for aerial assaults there is a notice about them preparing one. One then needs to find out where the attacking aerial units are and one should then know what base needs attention.
There are too many notifications that just fly by — attacks on Phoenix bases should generate a persistent alert. Furthermore, if a base is attacked by a Berith early game, one likely will be unable to stop it.
Besides, what’s the point of a subterranean base if it can be completely compromised from the air?
add AA turrets and missile batteries that perform better depending on how many people we have in the base… same for havens
AA turrets will only attack pandorans directly attacking the base
missiles will only attack pandorans that are very far away… damage is low but with havens and PP bases having them you could create a defense network to weaken the flying monstrosities before they attack to improve chances of AA turrets or your aircraft destroying them
PS: the space egg should come in half way through the game, they are too annoying in the early game and honestly I just plain hate them in their current iteration
But PP use pre-pandoran military bases. PPs purpose was to prevent global extinction for whatever reason and they have forgot about flying reason.
Yes, but only if by “in air” you mean “when they have started bombing and stuff”, because the is no prevention system, no preemptive strike or any way to disable threat before it actually becomes a threat. You can’t attack them mid-air.