One of the things that I liked from XCOM was it’s 2 point action system for its simplicity and overall it didn’t produce any waste of points at the end of the turn.
Yes, this system has its own problems as you can’t micromanage a soldier to move one tiled at a time each time, you also can’t stop and react to enemies that are reveled as they were hiding in the fog, once you gave the command to move in XCOM you were committed to it no matter what, and if you were spotted by the enemy then it was time clunch your cheeks for not getting your soldier Killed. It was quite the frustrating experience making many players rage quit the game, myself included.
Now, Phoenix Point is fixing that with its more classic point system approach, one were you could spend points into actions one at the time and not get caught out without you being able to do anything about it, a much needed and reasonable approach to a turn-based game where a wrong move can get your soldiers killed in a single turn, however, this creates what I like to call “waste points” and it is something that bothers the hell out of me, now let me explain.
When you make a move in Phoenix Point you spent as many points you need to go from point A to point B, so far so good, now you are undercover and you still have some action points left, what to do? well nothing, let us say you don’t have enough points to shoot and even if you can keep moving to the next tiled there is no point in doing so, so you end your turn and the “points” that you didn’t use are waste.
This is the part where still having a few points in my soldier that I won’t be using being lost bothers me, as I look to use all of my points each turn, however, those points that I still have left are still lost no matter what.
Why the Player can’t be rewarded for not expending all of his points each turn, for example by being added to the next one turn instead of just being reset. That’s why instead of the inflexible and unrewarding system of the old needs some changes as I make the proposition for one method of going around this problem:
Solution: If you don’t spend all of your points in turn they are saved to your next turn with a hard cap of +25% max saved points so Players can’t abuse it, at the same time that they are rewarded for using their points wisely each turn, as you can plan using your points now or save some of them for the next turn.
Thanks for reading this long text, best regards to everyone.